RYBA-1337

France
On FACEIT since 2016 64 matches tracked 19 matches in 30 days
Last updated:

How does RYBA-1337 play?

Rating 1.08 K/R 0.79 ADR 88.6 from 64 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 64 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More damage per round than the level 9 average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 47%−4 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 76%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 67%
AWP share of kills 4%−6 pp · Ø 10% better than 27%
K/D 1.07+0.05 · Ø 1.02 better than 70%
Pistol kills per match 3.9

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 79%
3K rounds 5.0%+1.0 pp · Ø 4.0% better than 88%
MVPs per match 2.7+0.4 · Ø 2.3 better than 90%
4Ks and aces 13x 4K, 1 ace in 48 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.5 utility damage per round and so well above the average (4.3).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 7.5+3.2 · Ø 4.3 better than 96%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 84%
Deaths per round 73%+1 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 9 average
Whether RYBA-1337 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 48 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.87
FebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.95.

Patterns

From the last 64 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 ±0 ELO, win rate 58%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Inferno
  2. Longest win streak: 9 wins in a row · Anubis
  3. Highest rating in a match: 2.52 · Nuke

Maps in detail

from the last 64 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
44% better than 25%
0.75 better than 60%
85.7 better than 77%
1.03 better than 56%
45% of 82 duels better than 18%
0% of 3 situations better than 1%
Ancient14
57% -
0.76 -
84.3 -
1.00-
53% of 51 duels -
50% of 2 situations -
Nuke10
80% -
0.92 -
106.3 -
1.31-
50% of 54 duels -
80% of 5 situations -
Anubis9
78% -
0.77 -
84.5 -
1.02-
49% of 37 duels -
33% of 6 situations -
Dust 29
56% -
0.79 -
89.4 -
1.10-
46% of 37 duels -
50% of 8 situations -
Inferno5
100% -
0.80 -
87.6 -
1.13-
47% of 19 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RYBA-1337 plays

Across 64 matches RYBA-1337 averages K/R 0.79, ADR 88.6 and a rating of 1.08. Biggest strength: Utility damage per round at 7.5, better than 96% of level 9 players. Most room to improve: Opening duels won at 47%, better than only 21% of level 9 players. Averages 16.8 kills per match with 51% headshots. The strongest map is Nuke with a 80% win rate in 10 matches. In 29 of 64 matches the rating was 1.10 or higher (45%), in 19 it was below 0.90. In 48 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: August 2026 at 1.29. Things go best in match 1 of the day (−28 ELO, win rate 76%). Match no. 1 of the day goes best: 76% win rate, −28 ELO. Last 30 days: 19 matches, win rate 63%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.