RXGRXTS

Monaco
On FACEIT since 2016 158 matches tracked 46 matches in 30 days
Last updated:

How does RXGRXTS play?

Rating 0.88 (from 108 matches) K/R 0.66 ADR 75.0 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 108 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 9% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

22% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 22%−17 pp · Ø 39% better than 1%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Weakness
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.89−0.14 · Ø 1.03 better than 5%
Pistol kills per match 2.3
Knife kills 3 in 158 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.4% of rounds and so well below the average (13.4%).

2K rounds 10.4%−3.0 pp · Ø 13.4% better than 1%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 13x 4K, 1 ace in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 87%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 65%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.89, Headshots at 46%, Win rate at 50%
▼ Got worse
K/R −0.05, ADR −4.9

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: June 2026 with 0.69. Last 3 months: 0.64 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −30 ELO
23 matches · 35% win rate
Between 18:00 and 24:00 +30 ELO, win rate 46%
On Saturdays ±0 ELO, win rate 40%

RXGRXTS loses the most ELO on Nuke: −30 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Highest rating in a match: 1.83 · Ancient
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis49
53% right on the average
0.69 better than 24%
77.3 better than 27%
0.90 better than 11%
41% of 135 duels better than 5%
32% of 19 situations better than 33%
Ancient47
60% better than 77%
0.60 better than 2%
71.1 better than 6%
0.84 better than 2%
38% of 128 duels better than 2%
18% of 17 situations better than 9%
Nuke23
35% better than 5%
0.61 better than 2%
71.0 better than 5%
0.77 better than 1%
47% of 49 duels better than 23%
17% of 12 situations better than 5%
Dust 217
53% better than 56%
0.72 better than 38%
74.3 better than 17%
1.02-
43% of 42 duels better than 12%
40% of 5 situations better than 56%
Inferno10
30% -
0.69 -
76.1 -
0.87-
68% of 25 duels -
-
Cache8
50% -
0.78 -
93.3 -
1.12-
51% of 37 duels -
17% of 6 situations -
Overpass3
67% -
0.64 -
78.9 -
0.78-
50% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RXGRXTS plays

Across 158 matches RXGRXTS averages K/R 0.66 and ADR 75.0; the rating across the 108 rated matches is 0.88. Biggest strength: Utility damage per round at 5.8, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 22%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 14.9 kills per match with 46% headshots. The strongest map is Ancient with a 60% win rate in 47 matches. In 23 of 108 matches the rating was 1.10 or higher (21%), in 59 it was below 0.90. In 88 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: August 2026 at 0.96. RXGRXTS loses the most ELO on Nuke (−30 ELO, win rate 35%). Things go best on Ancient (+30 ELO, win rate 60%). Match no. 1 of the day goes best: 61% win rate. Got weaker: K/R −0.05, ADR −4.9. Unchanged in recent months: Rating at 0.89, Headshots at 46%, Win rate at 50%. Last 30 days: 46 matches, win rate 48%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.