RWxD

Sweden
On FACEIT since 2014 55 matches tracked 21 matches in 30 days
ELO ▼ 19
2,508
30-day peak: 2,577
Rank EU
#51,568
Sweden #1,494 in Sweden
Last updated:

How does RWxD play?

Rating 1.12 K/R 0.80 ADR 86.3 from 55 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 55 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.13+0.09 · Ø 1.04 better than 75%
Pistol kills per match 4.3
Knife kills 2 in 55 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 56%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 14x 4K, 0 aces in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 55%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 65%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether RWxD is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 47 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.78
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.87.

Patterns

From the last 55 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Vertigo
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 38 · Inferno

Maps in detail

from the last 55 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
67% better than 93%
0.80 better than 73%
85.9 better than 71%
1.13 better than 76%
47% of 77 duels better than 23%
44% of 9 situations better than 67%
Dust 211
45% -
0.84 -
90.3 -
1.19-
59% of 58 duels -
0% of 3 situations -
Nuke7
57% -
0.65 -
74.9 -
0.87-
43% of 46 duels -
40% of 5 situations -
Cache6
67% -
0.70 -
77.3 -
1.02-
44% of 41 duels -
100% of 3 situations -
Inferno5
0% -
0.99 -
97.7 -
1.38-
61% of 28 duels -
50% of 4 situations -
Anubis3
67% -
0.81 -
96.4 -
1.09-
60% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RWxD plays

Across 55 matches RWxD averages K/R 0.80, ADR 86.3 and a rating of 1.12. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 18.0 kills per match with 51% headshots. The strongest map is Mirage with a 67% win rate in 18 matches. In 27 of 55 matches the rating was 1.10 or higher (49%), in 12 it was below 0.90. In 47 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: February 2026 at 1.22. Last 30 days: 21 matches, win rate 52%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.