RVV436

South Korea
On FACEIT since 2019 409 matches tracked 145 matches in 30 days
ELO ▼ 158
3,299
30-day peak: 3,518
Rank EU ▲ 3,721 places
#2,190
South Korea #31 in South Korea
30 days · prev. #5,911 · best #2,095
Last updated:
Next update possible in 59m 6s

How does RVV436 play?

Rating 1.02 K/R 0.72 ADR 80.0 from 409 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 409 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 20%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (348 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−5 pp · Ø 42% better than 37%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.05).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.03−0.02 · Ø 1.05 better than 31%
Pistol kills per match 2.6
Knife kills 7 in 409 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 33%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 32%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 69x 4K, 5 aces in 348 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 90%
Utility damage per round 4.8+0.9 · Ø 3.9 better than 79%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 68%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.08, Rating +0.10, ADR +7.6, ELO +195
= Stayed the same
Headshots at 56%, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.73 (at the start 0.65). Just below the average (0.75).

Patterns

From the last 409 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −201 ELO
69 matches · 45% win rate
On Anubis −90 ELO
53 matches · 43% win rate
Between 0:00 and 6:00 −260 ELO, win rate 45%
On Mondays −187 ELO, win rate 46%

RVV436 loses the most ELO in match 2 of the day: −201 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Highest rating in a match: 2.38 · Cache
  3. Most kills in a match: 44 · Ancient

Maps in detail

from the last 409 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage120
53% better than 42%
0.71 better than 26%
79.8 better than 37%
1.00 better than 27%
46% of 582 duels better than 15%
42% of 64 situations better than 60%
Dust 295
47% better than 21%
0.72 better than 32%
77.7 better than 27%
1.03 better than 35%
51% of 400 duels better than 41%
32% of 50 situations better than 29%
Ancient74
61% better than 70%
0.72 better than 30%
82.5 better than 51%
1.00 better than 28%
53% of 325 duels right on the average
23% of 26 situations better than 14%
Anubis53
43% better than 14%
0.74 better than 43%
79.6 better than 38%
1.04 better than 42%
48% of 248 duels better than 25%
20% of 20 situations better than 11%
Nuke37
49% better than 24%
0.72 better than 27%
79.3 better than 32%
1.03 better than 31%
48% of 163 duels better than 21%
36% of 22 situations better than 39%
Cache21
62% better than 58%
0.82 better than 61%
88.5 better than 66%
1.21 better than 75%
62% of 85 duels better than 85%
40% of 10 situations better than 54%
Inferno8
50% -
0.71 -
80.9 -
1.00-
60% of 47 duels -
71% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RVV436 plays

Across 409 matches RVV436 averages K/R 0.72, ADR 80.0 and a rating of 1.02. Biggest strength: Utility hit rate at 40%, better than 90% of level 10 · 3,000-3,499 ELO players. Averages 15.7 kills per match with 56% headshots. The strongest map is Cache with a 62% win rate in 21 matches. In 160 of 409 matches the rating was 1.10 or higher (39%), in 158 it was below 0.90. In 348 matches with detailed stats: 69 4Ks and 5 aces. Best month by rating: August 2026 at 1.12. RVV436 loses the most ELO in match 2 of the day (−201 ELO, win rate 45%). Things go best on Ancient (+170 ELO, win rate 61%). Match no. 3 of the day goes best: 62% win rate, +158 ELO. Improved over the last three months: K/R +0.08, Rating +0.10, ADR +7.6, ELO +195. Unchanged in recent months: Headshots at 56%, Win rate at 52%. Last 30 days: 145 matches, win rate 49%, net ELO −365.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.