RUSPIDHI

Netherlands
On FACEIT since 2023 210 matches tracked 149 matches in 30 days
ELO ▲ 256
2,698
30-day peak: 2,705
Rank EU
#26,058
Netherlands #154 in Netherlands
Last updated:

How does RUSPIDHI play?

Rating 1.02 (from 160 matches) K/R 0.74 ADR 84.1 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 160 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 24%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 81%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.00−0.04 · Ø 1.04 better than 30%
Pistol kills per match 2.8
Knife kills 1 in 210 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 18%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 64%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 24x 4K, 4 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 73%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 12%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.05, Win rate +4 pp
= Stayed the same
K/R at 0.74, ADR at 84.1, Headshots at 56%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.74 (at the start 0.73). Right on the average (0.74).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −35 ELO
49 matches · 47% win rate
In match 3 of the day ±0 ELO
26 matches · 46% win rate
Between 18:00 and 24:00 +48 ELO, win rate 50%
On Tuesdays +96 ELO, win rate 49%

RUSPIDHI loses the most ELO on Dust 2: −35 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Inferno
  2. Most kills in a match: 51 · Mirage
  3. Highest rating in a match: 2.26 · Inferno

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient51
61% better than 77%
0.77 better than 55%
86.8 better than 70%
1.07 better than 56%
56% of 226 duels better than 70%
52% of 23 situations better than 83%
Mirage51
45% better than 20%
0.70 better than 27%
82.4 better than 55%
0.96 better than 21%
48% of 200 duels better than 27%
32% of 22 situations better than 28%
Dust 249
47% better than 30%
0.72 better than 36%
81.7 better than 52%
0.97 better than 23%
51% of 143 duels better than 45%
32% of 22 situations better than 32%
Inferno24
67% better than 81%
0.71 better than 24%
84.2 better than 48%
1.05 better than 36%
59% of 99 duels better than 76%
36% of 11 situations better than 43%
Anubis20
65% better than 85%
0.77 better than 61%
86.8 better than 76%
1.02 better than 41%
49% of 97 duels better than 31%
9% of 11 situations better than 3%
Cache6
50% -
0.84 -
86.8 -
1.14-
43% of 37 duels -
67% of 3 situations -
Nuke6
50% -
0.76 -
82.4 -
0.98-
38% of 24 duels -
33% of 3 situations -
Overpass3
100% -
0.84 -
87.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How RUSPIDHI plays

Across 210 matches RUSPIDHI averages K/R 0.74 and ADR 84.1; the rating across the 160 rated matches is 1.02. Biggest strength: Headshot rate at 56%, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 34%, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 56% headshots. The strongest map is Inferno with a 67% win rate in 24 matches. In 63 of 160 matches the rating was 1.10 or higher (39%), in 61 it was below 0.90. In 150 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: September 2026 at 1.07. RUSPIDHI loses the most ELO on Dust 2 (−35 ELO, win rate 47%). Things go best on Inferno (+147 ELO, win rate 67%). Match no. 2 of the day goes best: 69% win rate. Improved over the last three months: Rating +0.05, Win rate +4 pp. Unchanged in recent months: K/R at 0.74, ADR at 84.1, Headshots at 56%. Last 30 days: 149 matches, win rate 56%, net ELO +141.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.