RUSLADER

Argentina
63 matches tracked
ELO ▼ 14
2,783
30-day peak: 2,797
Rank EU
#18,323
Argentina #66 in Argentina
Last updated:

How does RUSLADER play?

Rating 1.14 K/R 0.81 ADR 87.0 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 63 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
ClutcherMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 81%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Strength
Last one alive

35% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 50%+10 pp · Ø 40% better than 94%
Clutch 1v2 won 35%+14 pp · Ø 21% better than 98%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (52%).

Headshot rate 48%−4 pp · Ø 52% better than 27%
AWP share of kills 19%+7 pp · Ø 12% better than 82%
K/D 1.14+0.09 · Ø 1.05 better than 73%
Pistol kills per match 2.9
Knife kills 1 in 63 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.3%).

2K rounds 15.2%+1.6 pp · Ø 13.6% better than 82%
3K rounds 5.6%+1.3 pp · Ø 4.3% better than 89%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 10x 4K, 2 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

4.5 utility damage per round and so well above the average (4.0).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.5+0.5 · Ø 4.0 better than 67%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 61%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.06, Rating +0.13, ADR +5.2, Win rate +15 pp, ELO +404
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.83 (at the start 0.77). Clearly above the average (0.75).

Patterns

From the last 63 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Mirage
  2. Highest rating in a match: 2.35 · Mirage
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
43% better than 13%
0.72 better than 33%
78.4 better than 31%
1.02 better than 37%
59% of 121 duels better than 86%
53% of 17 situations better than 87%
Ancient11
73% -
0.96 -
98.9 -
1.34-
58% of 52 duels -
17% of 6 situations -
Anubis11
73% -
0.83 -
91.1 -
1.22-
53% of 64 duels -
50% of 6 situations -
Dust 211
27% -
0.77 -
85.8 -
1.07-
52% of 67 duels -
50% of 6 situations -
Nuke6
0% -
0.87 -
92.1 -
1.16-
56% of 27 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RUSLADER plays

Across 63 matches RUSLADER averages K/R 0.81, ADR 87.0 and a rating of 1.14. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 10 · 2,750-2,999 ELO players. Averages 18.1 kills per match with 48% headshots. The strongest map is Anubis with a 73% win rate in 11 matches. In 30 of 63 matches the rating was 1.10 or higher (48%), in 19 it was below 0.90. In 41 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: July 2026 at 1.23. Things go best in match 1 of the day (+46 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +46 ELO. Improved over the last three months: K/R +0.06, Rating +0.13, ADR +5.2, Win rate +15 pp, ELO +404. Got weaker: Headshots −3 pp. Last 30 days: 2 matches, win rate 50%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.