RUNA4k

Russia
On FACEIT since 2020 225 matches tracked 57 matches in 30 days
ELO ▲ 342
2,161
30-day peak: 2,251
Rank EU
#151,540
Russia #43,098 in Russia
Last updated:
Next update possible in 1h 34m

How does RUNA4k play?

Rating 0.97 K/R 0.71 ADR 78.9 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 225 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 28%+16 pp · Ø 12% better than 95%
K/D 0.95−0.08 · Ø 1.03 better than 22%
Pistol kills per match 3.3
Knife kills 7 in 225 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so just below the average (13.4%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 39%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 21x 4K, 2 aces in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 30%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +628
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.09, ADR −4.8, Win rate −15 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.70 (at the start 0.76). Slightly below the average (0.74).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −61 ELO
33 matches · 48% win rate
From match 5 of the day −23 ELO
61 matches · 39% win rate
On Tuesdays ±0 ELO, win rate 42%

RUNA4k loses the most ELO on Ancient: −61 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Mirage
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
48% better than 39%
0.73 better than 46%
79.8 better than 46%
1.02 better than 48%
56% of 458 duels better than 76%
43% of 54 situations better than 66%
Anubis50
58% better than 72%
0.73 better than 46%
83.2 better than 65%
1.01 better than 44%
53% of 232 duels better than 60%
45% of 22 situations better than 70%
Ancient33
48% better than 37%
0.69 better than 25%
79.8 better than 41%
0.93 better than 20%
49% of 181 duels better than 37%
21% of 19 situations better than 15%
Nuke26
50% better than 32%
0.70 better than 26%
75.5 better than 19%
0.95 better than 17%
47% of 116 duels better than 20%
33% of 15 situations better than 33%
Dust 215
60% better than 79%
0.62 better than 6%
69.3 better than 5%
0.83 better than 3%
44% of 85 duels better than 16%
36% of 11 situations better than 45%
Cache8
38% -
0.63 -
68.8 -
0.84-
41% of 29 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RUNA4k plays

Across 225 matches RUNA4k averages K/R 0.71, ADR 78.9 and a rating of 0.97. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 41% headshots. The strongest map is Dust 2 with a 60% win rate in 15 matches. In 74 of 225 matches the rating was 1.10 or higher (33%), in 101 it was below 0.90. In 188 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: July 2026 at 1.05. RUNA4k loses the most ELO on Ancient (−61 ELO, win rate 48%). Things go best on Anubis (+18 ELO, win rate 58%). Match no. 4 of the day goes best: 67% win rate, −31 ELO. Improved over the last three months: Headshots +2 pp, ELO +628. Got weaker: K/R −0.06, Rating −0.09, ADR −4.8, Win rate −15 pp. Last 30 days: 57 matches, win rate 53%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.