RUN4W4YK1D

Israel
On FACEIT since 2024 72 matches tracked 18 matches in 30 days
Last updated:

How does RUN4W4YK1D play?

Rating 1.01 (from 22 matches) K/R 0.78 ADR 85.6 from 72 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 22 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (18 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 13% no comparison
Opening duels won 61% no comparison

Clutch

Last one alive
Clutch 1v1 won 27% no comparison
Clutch 1v2 won 33% no comparison
Clutch kills per match 1.4 no comparison

Weapons and aim

Average
Where do the kills come from?

48% headshots and so just below the average (49%).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 0% no comparison
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 2.6
Knife kills 1 in 72 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 16.5% no comparison
3K rounds 4.2% no comparison
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 4x 4K, 0 aces in 18 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 45% no comparison
Utility damage per round 2.6 no comparison
Enemies flashed per round 0.06 no comparison
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether RUN4W4YK1D is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 19 matches from the last 3 months and 48 before.

Kills per round (K/R)

0.81
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.85.

Patterns

From the last 72 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −60 ELO
30 matches · 40% win rate
Between 0:00 and 6:00 −88 ELO, win rate 40%

RUN4W4YK1D loses the most ELO in match 1 of the day: −60 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Highest rating in a match: 1.64 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 72 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
56% better than 67%
0.78 better than 71%
86.9 better than 80%
1.11-
58% of 48 duels better than 87%
33% of 3 situations better than 36%
Dust 216
44% better than 25%
0.75 better than 55%
82.7 better than 59%
0.84-
47% of 17 duels better than 26%
33% of 3 situations better than 39%
Ancient10
40% -
0.84 -
90.3 -
1.02-
55% of 11 duels -
0% of 1 situations -
Anubis9
33% -
0.79 -
84.4 -
0.98-
46% of 13 duels -
50% of 2 situations -
Nuke4
75% -
0.64 -
69.6 -
0.93-
83% of 6 duels -
50% of 2 situations -
Overpass4
50% -
0.84 -
94.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How RUN4W4YK1D plays

Across 72 matches RUN4W4YK1D averages K/R 0.78 and ADR 85.6; the rating across the 22 rated matches is 1.01. Biggest strength: Damage per round (ADR) at 85.6, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 48% headshots. The strongest map is Mirage with a 56% win rate in 27 matches. In 7 of 22 matches the rating was 1.10 or higher (32%), in 10 it was below 0.90. In 18 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: October 2026 at 1.06. RUN4W4YK1D loses the most ELO in match 1 of the day (−60 ELO, win rate 40%). Things go best on Mirage (+37 ELO, win rate 56%). Last 30 days: 18 matches, win rate 56%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.