RUMIANEK

Papua New Guinea
120 matches tracked 30 matches in 30 days
Last updated:

How does RUMIANEK play?

Rating 0.99 (from 99 matches) K/R 0.72 ADR 79.8 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 99 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 31% weak 0.75 to 0.89 20% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (49%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 57%+8 pp · Ø 49% better than 95%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 93%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (48%).

Headshot rate 41%−7 pp · Ø 48% better than 17%
AWP share of kills 24%+13 pp · Ø 11% better than 92%
K/D 0.98+0.01 · Ø 0.97 better than 43%
Pistol kills per match 1.8
Knife kills 1 in 120 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 13.8%+1.0 pp · Ø 12.8% better than 69%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 41%
MVPs per match 2.0−0.2 · Ø 2.2 better than 24%
4Ks and aces 14x 4K, 3 aces in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

4.9 utility damage per round and so well above the average (4.1).

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 70%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 34%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Rating +0.17, Headshots +3 pp
= Stayed the same
ADR at 80.9, Win rate at 49%
▼ Got worse
ELO −117

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.74 (at the start 0.69). Slightly above the average (0.71).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −21 ELO
21 matches · 52% win rate

RUMIANEK loses the most ELO on Ancient: −21 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Highest rating in a match: 2.61 · Ancient
  3. Most kills in a match: 38 · Nuke

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis27
52% better than 53%
0.78 better than 77%
86.3 better than 83%
1.08 better than 75%
64% of 126 duels better than 96%
53% of 19 situations better than 83%
Mirage22
45% better than 31%
0.68 better than 28%
72.5 better than 17%
0.93 better than 23%
57% of 81 duels better than 85%
29% of 7 situations better than 24%
Ancient21
52% better than 55%
0.73 better than 55%
81.1 better than 55%
1.01 better than 56%
43% of 83 duels better than 14%
100% of 3 situations better than 99%
Inferno21
52% better than 49%
0.68 better than 35%
78.5 better than 47%
0.92 better than 22%
56% of 87 duels better than 78%
60% of 10 situations better than 90%
Nuke19
42% better than 16%
0.74 better than 43%
81.7 better than 49%
1.00 better than 36%
58% of 80 duels better than 78%
38% of 13 situations better than 44%
Cache5
60% -
0.80 -
83.7 -
1.16-
50% of 26 duels -
40% of 5 situations -
Vertigo3
33% -
0.52 -
68.5 -
0.70-
64% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How RUMIANEK plays

Across 120 matches RUMIANEK averages K/R 0.72 and ADR 79.8; the rating across the 99 rated matches is 0.99. Biggest strength: Opening duels won at 57%, better than 95% of level 8 players. Most room to improve: Headshot rate at 41%, better than only 17% of level 8 players. Averages 15.7 kills per match with 41% headshots. The strongest map is Anubis with a 52% win rate in 27 matches. In 29 of 99 matches the rating was 1.10 or higher (29%), in 39 it was below 0.90. In 78 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: October 2026 at 1.10. RUMIANEK loses the most ELO on Ancient (−21 ELO, win rate 52%). Things go best on Anubis (+7 ELO, win rate 52%). Match no. 2 of the day goes best: 56% win rate, −43 ELO. Improved over the last three months: K/R +0.05, Rating +0.17, Headshots +3 pp. Got weaker: ELO −117. Unchanged in recent months: ADR at 80.9, Win rate at 49%. Last 30 days: 30 matches, win rate 53%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.