RUKUS103

USA
On FACEIT since 2026 113 matches tracked 78 matches in 30 days
Last updated:

How does RUKUS103 play?

Rating 0.82 (from 112 matches) K/R 0.60 ADR 73.3 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.82
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 33%
Rating distribution from 112 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 7% normal 0.90 to 1.09 17% weak 0.75 to 0.89 27% very weak below 0.75 40%
better than most on level 2 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

Level 2

Compared with 661 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

38% of opening duels won and so well below the average (47%).

Rounds with first kill 8%−1 pp · Ø 9% better than 34%
Opening duels won 38%−9 pp · Ø 47% better than 4%

Clutch

Average
Last one alive

47% of 1v1s won and so well above the average (37%).

Clutch 1v1 won 47%+10 pp · Ø 37% better than 92%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 78%
Clutch kills per match 1.6+0.1 · Ø 1.5 better than 64%

Weapons and aim

Average
Where do the kills come from?

0.78 K/D and so clearly below the average (0.89).

Headshot rate 39%−2 pp · Ø 41% better than 48%
AWP share of kills 12%+2 pp · Ø 10% better than 61%
K/D 0.78−0.11 · Ø 0.89 better than 16%
Pistol kills per match 1.9
Knife kills 2 in 113 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so clearly below the average (3.4%).

2K rounds 10.8%−0.9 pp · Ø 11.7% better than 25%
3K rounds 2.6%−0.8 pp · Ø 3.4% better than 24%
MVPs per match 1.90.0 · Ø 1.9 right on the average
4Ks and aces 14x 4K, 2 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (3.1).

Utility hit rate 35%+2 pp · Ø 33% better than 67%
Utility damage per round 5.2+2.1 · Ø 3.1 better than 84%
Enemies flashed per round 0.190.00 · Ø 0.19 right on the average
Deaths per round 77%+3 pp · Ø 74% better than 26%

Progress

One value per month, dashed line is the level 2 average
Whether RUKUS103 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 97 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.64
JulAugSepOct

Best month: October 2026 with 0.64.

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −34 ELO
22 matches · 64% win rate
Between 0:00 and 6:00 +81 ELO, win rate 50%
On Saturdays −34 ELO, win rate 36%

RUKUS103 loses the most ELO on Mirage: −34 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Longest win streak: 10 wins in a row · Anubis
  3. Highest rating in a match: 1.54 · Nuke

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
42% better than 28%
0.59 better than 17%
73.7 better than 45%
0.81 better than 17%
36% of 155 duels better than 6%
0% of 4 situations better than 1%
Mirage22
64% better than 94%
0.53 better than 6%
66.7 better than 18%
0.76 better than 9%
45% of 85 duels better than 37%
50% of 8 situations better than 82%
Ancient17
71% better than 95%
0.68 better than 60%
79.2 better than 74%
0.88 better than 47%
50% of 90 duels better than 71%
44% of 9 situations better than 69%
Anubis17
53% better than 64%
0.63 better than 33%
77.5 better than 64%
0.86 better than 33%
46% of 67 duels better than 42%
46% of 13 situations better than 75%
Inferno10
60% -
0.51 -
66.2 -
0.68-
20% of 45 duels -
43% of 7 situations -
Cache9
56% -
0.57 -
66.4 -
0.83-
33% of 43 duels -
50% of 2 situations -
Nuke7
71% -
0.74 -
86.6 -
1.10-
40% of 40 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RUKUS103 plays

Across 113 matches RUKUS103 averages K/R 0.60 and ADR 73.3; the rating across the 112 rated matches is 0.82. Biggest strength: Clutch 1v1 won at 47%, better than 92% of level 2 players. Most room to improve: Opening duels won at 38%, better than only 4% of level 2 players. Averages 13.1 kills per match with 39% headshots. The strongest map is Ancient with a 71% win rate in 17 matches. In 18 of 112 matches the rating was 1.10 or higher (16%), in 75 it was below 0.90. In 94 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: October 2026 at 0.88. RUKUS103 loses the most ELO on Mirage (−34 ELO, win rate 64%). Things go best on Dust 2 (+30 ELO, win rate 42%). Match no. 2 of the day goes best: 65% win rate, −8 ELO. Last 30 days: 78 matches, win rate 54%, net ELO +139.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.