RU4N1K

Svalbard & Jan Mayen
On FACEIT since 2022 140 matches tracked 38 matches in 30 days
ELO ▼ 35
2,239
30-day peak: 2,274
Rank EU
#120,300
Svalbard & Jan Mayen #136 in Svalbard & Jan Mayen
Last updated:
Next update possible in 40m 28s

How does RU4N1K play?

Rating 1.09 (from 126 matches) K/R 0.79 ADR 86.2 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 126 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 1.06+0.04 · Ø 1.02 better than 63%
Pistol kills per match 3.2
Knife kills 10 in 140 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 36%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 16x 4K, 1 ace in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

48% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 48%+13 pp · Ø 35% better than 99%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 90%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 38%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 84.1, Headshots at 49%, Win rate at 46%
▼ Got worse
K/R −0.08, Rating −0.13, ELO −213

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.87. Last 3 months: 0.74 (at the start 0.82). Right on the average (0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −45 ELO
33 matches · 45% win rate
On Mirage −6 ELO
45 matches · 56% win rate
On Thursdays ±0 ELO, win rate 37%

RU4N1K loses the most ELO on Dust 2: −45 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Inferno
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.89 · Mirage

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
56% better than 67%
0.83 better than 86%
91.3 better than 91%
1.16 better than 87%
55% of 197 duels better than 74%
8% of 13 situations better than 2%
Dust 233
45% better than 28%
0.81 better than 79%
88.2 better than 82%
1.14 better than 81%
50% of 141 duels better than 42%
47% of 15 situations better than 76%
Anubis28
46% better than 28%
0.66 better than 14%
75.2 better than 19%
0.91 better than 15%
39% of 122 duels better than 3%
46% of 13 situations better than 73%
Ancient19
37% better than 8%
0.82 better than 82%
86.2 better than 73%
1.09 better than 70%
45% of 101 duels better than 16%
20% of 10 situations better than 10%
Inferno5
40% -
0.91 -
99.8 -
1.25-
51% of 39 duels -
33% of 3 situations -
Nuke4
50% -
0.69 -
76.0 -
0.89-
50% of 18 duels -
-
Overpass3
67% -
0.83 -
84.2 -
1.32-
50% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How RU4N1K plays

Across 140 matches RU4N1K averages K/R 0.79 and ADR 86.2; the rating across the 126 rated matches is 1.09. Biggest strength: Utility hit rate at 48%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 44%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 50% headshots. The strongest map is Mirage with a 56% win rate in 45 matches. In 55 of 126 matches the rating was 1.10 or higher (44%), in 43 it was below 0.90. In 54 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: June 2026 at 1.29. RU4N1K loses the most ELO on Dust 2 (−45 ELO, win rate 45%). Things go best on Anubis (+30 ELO, win rate 46%). Match no. 2 of the day goes best: 60% win rate. Got weaker: K/R −0.08, Rating −0.13, ELO −213. Unchanged in recent months: ADR at 84.1, Headshots at 49%, Win rate at 46%. Last 30 days: 38 matches, win rate 47%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.