RSama

CA
On FACEIT since 2017 102 matches tracked 19 matches in 30 days
ELO ▼ 18
1,854
30-day peak: 1,884
Rank NA ▲ 661 places
#5,397
30 days · before #6,058 · best #5,397
Last updated:

How does RSama play?

Rating 1.14 (from 39 matches) K/R 0.79 ADR 85.0 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91% on level 9
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 77%
Rating spread from 39 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 31% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 8% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
AWPerEntryMulti-kills
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 15%+5 pp better than 96%
Opening duels won 55%+4 pp better than 84%

Clutch

Average
Last one alive
Clutch 1v1 won 27%−11 pp better than 7%
Clutch 1v2 won 25%+4 pp better than 73%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+4 pp better than 71%
AWP share of kills 24%+14 pp better than 93%
K/D 1.05+0.04 better than 64%
Pistol kills per match 3.6

Impact

Strength
Damage and big rounds
Rounds with 2K 15.2%+2.1 pp better than 90%
Rounds with 3K 6.4%+2.4 pp better than 99%
MVPs per match 2.4+0.2 better than 66%
4Ks and aces 5x 4K, 5 aces in 39 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 29%
Utility damage per round 3.0−1.3 better than 19%
Enemies flashed per round 0.19−0.09 better than 24%
Rounds with a death 76%+4 pp better than 11%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.07, ADR +9.5, Headshots +5 pp
= Stayed the same
Win rate at 43%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.86
FebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.81 (at the start 0.74).

Patterns

From the last 102 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −31 ELO
25 matches · 40% wins
In match 2 of the day −1 ELO
24 matches · 29% wins

RSama loses the most ELO on Ancient: −31 ELO, 40% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.87 · Inferno
  2. Longest win streak: 4 wins in a row · Anubis
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
48% better than 41%
0.76 better than 65%
85.0 better than 76%
1.19-
61% of 67 duels better than 95%
33% of 3 situations better than 36%
Ancient25
40% better than 15%
0.82 better than 86%
82.8 better than 62%
1.24-
68% of 50 duels better than 99%
0% of 4 situations better than 1%
Anubis18
50% better than 43%
0.85 better than 92%
92.7 better than 94%
1.21-
61% of 85 duels better than 93%
40% of 5 situations better than 57%
Dust 214
29% -
0.78 -
85.7 -
1.01-
53% of 76 duels -
33% of 9 situations -
Nuke8
63% -
0.84 -
86.7 -
1.44-
46% of 37 duels -
67% of 3 situations -
Cache5
40% -
0.55 -
66.0 -
0.56-
27% of 22 duels -
100% of 1 situations -
Inferno4
50% -
0.83 -
83.2 -
1.87-
80% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How RSama plays

Across 102 matches RSama averages K/R 0.79 and ADR 85.0; the rating across the 39 rated matches is 1.14. Biggest strength: Rounds with 3K at 6.4%. That is better than 99% of players on level 9. Most room to improve: Clutch 1v1 won at 27%. That is better than only 7% of players on level 9. On average 17.9 kills per match, 52% of them headshots. The strongest map is Anubis with a 50% win rate in 18 matches. In 23 of 39 matches the rating was 1.10 or higher (59%), in 9 it was below 0.90. In 39 matches with detailed stats: 5 4Ks and 5 aces. Best month by rating: October 2026 at 1.18. RSama loses the most ELO on Ancient (−31 ELO, win rate 40%). Things go best on Mirage (+59 ELO, win rate 48%). Improved over the last three months: K/R +0.07, ADR +9.5, Headshots +5 pp. Unchanged in recent months: Win rate at 43%. Last 30 days: 19 matches, win rate 37%, ELO balance +32.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.