RR_791

Azerbaijan
96 matches tracked
Last updated:

How does RR_791 play?

Rating 0.98 (from 56 matches) K/R 0.70 ADR 80.4 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 56 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 5

Compared with 696 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 53%

Clutch

Weakness
Last one alive

22% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 22%−16 pp · Ø 38% better than 1%
Clutch 1v2 won 8%−13 pp · Ø 21% better than 2%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (44%).

Headshot rate 33%−11 pp · Ø 44% better than 5%
AWP share of kills 0%−10 pp · Ø 10% better than 2%
K/D 0.91−0.07 · Ø 0.98 better than 34%
Pistol kills per match 1.5
Knife kills 7 in 96 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 70%
3K rounds 4.1%+0.3 pp · Ø 3.8% better than 74%
MVPs per match 2.3+0.1 · Ø 2.2 better than 77%
4Ks and aces 3x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.24).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 6.8+2.9 · Ø 3.9 better than 94%
Enemies flashed per round 0.04−0.20 · Ø 0.24 better than 2%
Deaths per round 77%+4 pp · Ø 73% better than 14%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.08, ADR +7.0, Headshots +5 pp
= Stayed the same
Rating at 1.00
▼ Got worse
Win rate −18 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.76 (at the start 0.68). Clearly above the average (0.71).

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −29 ELO
24 matches · 46% win rate
On Dust 2 −21 ELO
25 matches · 60% win rate

RR_791 loses the most ELO on Mirage: −29 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Highest rating in a match: 2.04 · Nuke
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
60% better than 87%
0.76 better than 79%
83.2 better than 76%
1.10 better than 88%
51% of 71 duels better than 61%
55% of 11 situations better than 88%
Mirage24
46% better than 38%
0.69 better than 43%
81.1 better than 67%
0.96-
34% of 59 duels better than 2%
29% of 7 situations better than 24%
Ancient13
38% -
0.62 -
77.8 -
0.79-
40% of 30 duels -
33% of 3 situations -
Anubis11
64% -
0.63 -
76.1 -
0.87-
46% of 26 duels -
100% of 4 situations -
Nuke10
70% -
0.73 -
79.5 -
1.17-
73% of 15 duels -
40% of 5 situations -
Inferno8
50% -
0.74 -
87.2 -
0.93-
36% of 22 duels -
0% of 4 situations -
Cache3
100% -
0.66 -
74.8 -
0.85-
63% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How RR_791 plays

Across 96 matches RR_791 averages K/R 0.70 and ADR 80.4; the rating across the 56 rated matches is 0.98. Biggest strength: Utility damage per round at 6.8, better than 94% of level 5 players. Most room to improve: Clutch 1v1 won at 22%, better than only 1% of level 5 players. Averages 15.8 kills per match with 33% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 16 of 56 matches the rating was 1.10 or higher (29%), in 26 it was below 0.90. In 20 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: August 2026 at 1.00. RR_791 loses the most ELO on Mirage (−29 ELO, win rate 46%). Things go best in match 1 of the day (+27 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +27 ELO. Improved over the last three months: K/R +0.08, ADR +7.0, Headshots +5 pp. Got weaker: Win rate −18 pp. Unchanged in recent months: Rating at 1.00.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.