RR97

Cuba
272 matches tracked 43 matches in 30 days
Last updated:

How does RR97 play?

Rating 1.06 (from 228 matches) K/R 0.75 ADR 81.8 from 272 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 228 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (0.99).

Headshot rate 46%−1 pp · Ø 47% better than 41%
AWP share of kills 12%+1 pp · Ø 11% better than 64%
K/D 1.06+0.07 · Ø 0.99 better than 73%
Pistol kills per match 3.0
Knife kills 11 in 272 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.1%).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 72%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 46%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 37x 4K, 6 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.27).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 6.4+2.2 · Ø 4.2 better than 91%
Enemies flashed per round 0.53+0.26 · Ø 0.27 better than 95%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04
= Stayed the same
Rating at 1.07, ADR at 82.8, Headshots at 46%, ELO at 1,615
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.76 (at the start 0.72). Slightly above the average (0.72).

Patterns

From the last 272 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −109 ELO
93 matches · 44% win rate
In match 3 of the day −27 ELO
49 matches · 45% win rate
Between 0:00 and 6:00 +43 ELO, win rate 45%
On Mondays −70 ELO, win rate 39%

RR97 loses the most ELO on Mirage: −109 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 272 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
44% better than 27%
0.76 better than 67%
82.9 better than 67%
1.07 better than 71%
51% of 291 duels right on the average
43% of 44 situations better than 64%
Dust 253
51% better than 52%
0.80 better than 82%
86.3 better than 81%
1.14 better than 86%
65% of 186 duels better than 98%
34% of 35 situations better than 38%
Ancient48
58% better than 76%
0.72 better than 43%
79.2 better than 38%
1.03 better than 60%
51% of 148 duels right on the average
46% of 24 situations better than 71%
Anubis34
44% better than 30%
0.73 better than 55%
78.9 better than 43%
1.05 better than 70%
61% of 110 duels better than 95%
28% of 18 situations better than 23%
Inferno27
70% better than 95%
0.70 better than 43%
78.7 better than 48%
1.01 better than 55%
47% of 90 duels better than 32%
44% of 9 situations better than 66%
Nuke14
43% -
0.74 -
80.2 -
1.01-
44% of 27 duels -
27% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RR97 plays

Across 272 matches RR97 averages K/R 0.75 and ADR 81.8; the rating across the 228 rated matches is 1.06. Biggest strength: Utility damage per round at 6.4, better than 91% of level 8 players. Averages 17.0 kills per match with 46% headshots. The strongest map is Inferno with a 70% win rate in 27 matches. In 99 of 228 matches the rating was 1.10 or higher (43%), in 69 it was below 0.90. In 189 matches with detailed stats: 37 4Ks and 6 aces. Best month by rating: June 2026 at 1.21. RR97 loses the most ELO on Mirage (−109 ELO, win rate 44%). Things go best on Ancient (+85 ELO, win rate 58%). Match no. 2 of the day goes best: 55% win rate, +50 ELO. Improved over the last three months: K/R +0.04. Got weaker: Win rate −4 pp. Unchanged in recent months: Rating at 1.07, ADR at 82.8, Headshots at 46%, ELO at 1,615. Last 30 days: 43 matches, win rate 53%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.