RP70

Dominican Republic
On FACEIT since 2024 197 matches tracked 77 matches in 30 days
ELO ▲ 288
2,251
30-day peak: 2,334
Rank EU
#115,972
Dominican Republic #41 in Dominican Republic
Last updated:

How does RP70 play?

Rating 1.08 K/R 0.78 ADR 82.8 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 197 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 58%+7 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (50%).

Headshot rate 39%−11 pp · Ø 50% better than 4%
AWP share of kills 24%+13 pp · Ø 11% better than 90%
K/D 1.10+0.07 · Ø 1.03 better than 69%
Pistol kills per match 2.5
Knife kills 7 in 197 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 78%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 29x 4K, 3 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 42%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.10, ADR +4.1, Win rate +7 pp, ELO +551
= Stayed the same
Nothing clear
▼ Got worse
Headshots −8 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.79 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −1 ELO
66 matches · 59% win rate
In match 3 of the day +70 ELO
39 matches · 44% win rate
Between 0:00 and 6:00 +55 ELO, win rate 42%
On Saturdays +26 ELO, win rate 37%

RP70 loses the most ELO on Dust 2: −1 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Longest win streak: 6 wins in a row · Cache
  3. Highest rating in a match: 2.24 · Nuke

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
59% better than 75%
0.82 better than 81%
86.6 better than 75%
1.13 better than 76%
61% of 316 duels better than 91%
28% of 43 situations better than 23%
Inferno41
51% better than 41%
0.83 better than 80%
88.7 better than 76%
1.15 better than 73%
68% of 212 duels better than 98%
47% of 19 situations better than 71%
Anubis31
42% better than 18%
0.73 better than 43%
78.7 better than 35%
1.02 better than 43%
53% of 132 duels better than 57%
30% of 23 situations better than 30%
Mirage29
45% better than 24%
0.72 better than 37%
74.5 better than 18%
0.97 better than 27%
50% of 115 duels better than 42%
29% of 24 situations better than 24%
Ancient17
35% better than 7%
0.69 better than 23%
73.0 better than 11%
0.95 better than 21%
47% of 59 duels better than 25%
29% of 17 situations better than 27%
Cache10
40% -
0.81 -
85.8 -
1.12-
51% of 35 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RP70 plays

Across 197 matches RP70 averages K/R 0.78, ADR 82.8 and a rating of 1.08. Biggest strength: Opening duels won at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 39%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 39% headshots. The strongest map is Dust 2 with a 59% win rate in 66 matches. In 88 of 197 matches the rating was 1.10 or higher (45%), in 58 it was below 0.90. In 129 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: September 2026 at 1.17. RP70 loses the most ELO on Dust 2 (−1 ELO, win rate 59%). Things go best in match 1 of the day (+76 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +76 ELO. Improved over the last three months: K/R +0.04, Rating +0.10, ADR +4.1, Win rate +7 pp, ELO +551. Got weaker: Headshots −8 pp. Last 30 days: 77 matches, win rate 49%, net ELO +101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.