RP-

Russia
268 matches tracked 61 matches in 30 days
ELO ▲ 229
3,226
30-day peak: 3,246
Rank EU ▼ 239 places
#3,062 #880 in RU
30 days · before #2,823 · best #2,823
Last updated:

How does RP- play?

Rating 1.20 (from 178 matches) K/R 0.83 ADR 89.6 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93% on level 10
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 79%
Rating spread from 178 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 9%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More damage per round than the level 10 average.
Multi-killsDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 56%+5 pp better than 84%

Clutch

Average
Last one alive
Clutch 1v1 won 45%+5 pp better than 83%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 71%
AWP share of kills 12%+1 pp better than 62%
K/D 1.23+0.19 better than 93%
Pistol kills per match 3.2
Knife kills 6 in 268 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.7%+1.3 pp better than 78%
Rounds with 3K 5.5%+1.4 pp better than 91%
MVPs per match 2.7+0.3 better than 84%
4Ks and aces 44x 4K, 7 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 4.0−0.1 better than 47%
Enemies flashed per round 0.33+0.03 better than 61%
Rounds with a death 67%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp, Win rate +7 pp, ELO +189
= Stayed the same
K/R at 0.83, ADR at 90.0
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.83 (at the start 0.81).

Patterns

From the last 268 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −237 ELO
59 matches · 47% wins
In match 1 of the day −118 ELO
35 matches · 46% wins
Between 0:00 and 6:00 −148 ELO, win rate 48%

RP- loses the most ELO on Mirage: −237 ELO, 47% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Anubis
  2. Highest rating in a match: 2.40 · Dust 2
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 281
56% better than 63%
0.89 better than 95%
97.4 better than 97%
1.37 better than 99%
58% of 356 duels better than 84%
51% of 55 situations better than 86%
Mirage59
47% better than 30%
0.76 better than 58%
83.3 better than 63%
1.12 better than 75%
54% of 222 duels better than 64%
33% of 42 situations better than 34%
Anubis53
55% better than 58%
0.83 better than 87%
88.1 better than 83%
1.14 better than 81%
60% of 194 duels better than 88%
52% of 25 situations better than 84%
Ancient31
48% better than 33%
0.81 better than 80%
88.0 better than 80%
1.15 better than 84%
53% of 116 duels better than 57%
56% of 18 situations better than 86%
Nuke18
67% better than 83%
0.82 better than 80%
88.0 better than 78%
1.24-
51% of 59 duels better than 44%
36% of 11 situations better than 43%
Cache14
71% -
0.89 -
88.5 -
1.28-
66% of 47 duels -
75% of 12 situations -
Inferno12
67% -
0.71 -
82.4 -
0.90-
49% of 67 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RP- plays

Across 268 matches RP- averages K/R 0.83 and ADR 89.6; the rating across the 178 rated matches is 1.20. Biggest strength: Rating at 1.20. That is better than 93% of players on level 10. On average 17.7 kills per match, 54% of them headshots. The strongest map is Cache with a 71% win rate in 14 matches. In 99 of 178 matches the rating was 1.10 or higher (56%), in 38 it was below 0.90. In 178 matches with detailed stats: 44 4Ks and 7 aces. Best month by rating: September 2026 at 1.21. RP- loses the most ELO on Mirage (−237 ELO, win rate 47%). Things go best on Ancient (+140 ELO, win rate 48%). Improved over the last three months: Headshots +2 pp, Win rate +7 pp, ELO +189. Unchanged in recent months: K/R at 0.83, ADR at 90.0. Last 30 days: 61 matches, win rate 57%, ELO balance +159.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.