ROSKOSH_BSK

Russia
On FACEIT since 2021 333 matches tracked 57 matches in 30 days
ELO ▲ 99
2,495
30-day peak: 2,495
Rank EU
#54,072
Russia #15,324 in Russia
Last updated:

How does ROSKOSH_BSK play?

Rating 0.99 K/R 0.71 ADR 77.3 from 333 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 333 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 26%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (273 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 17%+6 pp · Ø 11% better than 77%
K/D 0.99−0.04 · Ø 1.03 better than 32%
Pistol kills per match 3.1
Knife kills 1 in 333 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 24%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 34%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 48x 4K, 4 aces in 273 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +10 pp, ELO +313
= Stayed the same
K/R at 0.70, Rating at 1.00, ADR at 76.7
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 333 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −142 ELO
47 matches · 51% win rate
On Nuke −37 ELO
37 matches · 54% win rate
Between 6:00 and 12:00 −8 ELO, win rate 46%
On Tuesdays −25 ELO, win rate 40%

ROSKOSH_BSK loses the most ELO on Ancient: −142 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 46 · Nuke
  3. Highest rating in a match: 2.29 · Anubis

Maps in detail

from the last 333 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
49% better than 37%
0.67 better than 18%
75.5 better than 21%
0.94 better than 20%
51% of 364 duels right on the average
38% of 39 situations right on the average
Dust 273
48% better than 37%
0.70 better than 30%
76.5 better than 27%
0.97 better than 26%
49% of 334 duels better than 37%
47% of 47 situations better than 76%
Ancient47
51% better than 46%
0.69 better than 23%
75.2 better than 19%
0.97 better than 27%
44% of 203 duels better than 13%
31% of 36 situations better than 33%
Anubis44
57% better than 65%
0.78 better than 65%
82.7 better than 56%
1.13 better than 75%
54% of 171 duels better than 63%
50% of 30 situations better than 75%
Nuke37
54% right on the average
0.74 better than 41%
79.0 better than 33%
1.05 better than 48%
47% of 133 duels better than 23%
31% of 16 situations better than 27%
Inferno23
61% better than 71%
0.70 better than 28%
73.6 better than 14%
0.99 better than 27%
54% of 91 duels right on the average
50% of 12 situations better than 75%
Cache18
50% -
0.78 -
84.9 -
1.09-
50% of 80 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ROSKOSH_BSK plays

Across 333 matches ROSKOSH_BSK averages K/R 0.71, ADR 77.3 and a rating of 0.99. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 50% headshots. The strongest map is Inferno with a 61% win rate in 23 matches. In 113 of 333 matches the rating was 1.10 or higher (34%), in 137 it was below 0.90. In 273 matches with detailed stats: 48 4Ks and 4 aces. Best month by rating: June 2026 at 1.10. ROSKOSH_BSK loses the most ELO on Ancient (−142 ELO, win rate 51%). Things go best on Dust 2 (+37 ELO, win rate 48%). Improved over the last three months: Win rate +10 pp, ELO +313. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.70, Rating at 1.00, ADR at 76.7. Last 30 days: 57 matches, win rate 54%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.