ROSCOE11

Kazakhstan
On FACEIT since 2021 242 matches tracked 91 matches in 30 days
ELO ▼ 21
2,126
30-day peak: 2,183
Rank EU
#168,358
Kazakhstan #6,527 in Kazakhstan
Last updated:

How does ROSCOE11 play?

Rating 1.03 (from 192 matches) K/R 0.73 ADR 80.3 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 192 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 0.95−0.08 · Ø 1.03 better than 22%
Pistol kills per match 3.4
Knife kills 2 in 242 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 72%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 38x 4K, 5 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 9%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.14, ADR +11.9, Win rate +19 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Sep to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.75
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.76 (at the start 0.62). Just above the average (0.74).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −44 ELO
81 matches · 49% win rate
On Anubis −30 ELO
23 matches · 48% win rate
Between 12:00 and 18:00 −15 ELO, win rate 42%
On Sundays ±0 ELO, win rate 41%

ROSCOE11 loses the most ELO on Mirage: −44 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Cache
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 284
48% better than 37%
0.74 right on the average
82.4 better than 61%
1.07 better than 64%
53% of 329 duels better than 60%
37% of 30 situations better than 47%
Mirage81
49% better than 42%
0.74 right on the average
79.3 better than 44%
1.04 better than 55%
52% of 348 duels better than 56%
41% of 29 situations better than 60%
Anubis23
48% better than 40%
0.71 better than 37%
78.0 better than 37%
0.92 better than 14%
42% of 125 duels better than 9%
60% of 5 situations better than 94%
Inferno22
45% better than 24%
0.66 better than 13%
73.7 better than 12%
0.93 better than 13%
45% of 85 duels better than 14%
33% of 9 situations better than 32%
Ancient21
29% better than 1%
0.78 better than 69%
87.8 better than 81%
1.04 better than 55%
48% of 105 duels better than 32%
27% of 11 situations better than 25%
Nuke8
50% -
0.67 -
69.8 -
0.94-
46% of 50 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ROSCOE11 plays

Across 242 matches ROSCOE11 averages K/R 0.73 and ADR 80.3; the rating across the 192 rated matches is 1.03. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 53% headshots. The strongest map is Mirage with a 49% win rate in 81 matches. In 79 of 192 matches the rating was 1.10 or higher (41%), in 77 it was below 0.90. In 192 matches with detailed stats: 38 4Ks and 5 aces. Best month by rating: September 2026 at 1.03. ROSCOE11 loses the most ELO on Mirage (−44 ELO, win rate 49%). Things go best on Dust 2 (+52 ELO, win rate 48%). From match no. 5 of the day on, things go best: 53% win rate, −79 ELO. Improved over the last three months: K/R +0.14, ADR +11.9, Win rate +19 pp. Got weaker: Headshots −4 pp. Last 30 days: 91 matches, win rate 47%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.