ROPZ677

Uzbekistan
On FACEIT since 2024 118 matches tracked 19 matches in 30 days
Last updated:

How does ROPZ677 play?

Rating 0.95 (from 78 matches) K/R 0.70 ADR 75.7 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 78 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 21% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 7%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 2.8
Knife kills 1 in 118 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 31%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 7%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 5x 4K, 1 ace in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 69%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.13, ADR −4.9, Win rate −12 pp, ELO −242

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.68 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −49 ELO
27 matches · 44% win rate
In match 1 of the day −49 ELO
42 matches · 43% win rate
Between 6:00 and 12:00 −28 ELO, win rate 36%
On Mondays +1 ELO, win rate 40%

ROPZ677 loses the most ELO on Dust 2: −49 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Nuke
  2. Highest rating in a match: 2.01 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
54% better than 63%
0.70 better than 32%
76.5 better than 29%
0.94 better than 21%
48% of 100 duels better than 32%
33% of 15 situations better than 35%
Dust 227
44% better than 25%
0.70 better than 30%
75.6 better than 23%
0.93 better than 17%
53% of 72 duels better than 60%
36% of 11 situations better than 45%
Anubis18
44% better than 25%
0.70 better than 32%
76.8 better than 29%
1.01-
70% of 37 duels better than 99%
23% of 13 situations better than 16%
Ancient17
65% better than 87%
0.68 better than 21%
72.5 better than 9%
0.96-
56% of 32 duels better than 77%
21% of 14 situations better than 15%
Nuke9
33% -
0.73 -
80.2 -
0.88-
40% of 20 duels -
20% of 5 situations -
Cache6
33% -
0.70 -
73.2 -
0.94-
57% of 23 duels -
33% of 3 situations -
Inferno3
33% -
0.76 -
77.7 -
1.00-
58% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ROPZ677 plays

Across 118 matches ROPZ677 averages K/R 0.70 and ADR 75.7; the rating across the 78 rated matches is 0.95. Most room to improve: Clutch 1v1 won at 28%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 51% headshots. The strongest map is Ancient with a 65% win rate in 17 matches. In 22 of 78 matches the rating was 1.10 or higher (28%), in 35 it was below 0.90. In 69 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: June 2026 at 1.17. ROPZ677 loses the most ELO on Dust 2 (−49 ELO, win rate 44%). Things go best on Mirage (+25 ELO, win rate 54%). Match no. 2 of the day goes best: 56% win rate, +22 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.05, Rating −0.13, ADR −4.9, Win rate −12 pp, ELO −242. Last 30 days: 19 matches, win rate 47%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.