ROMA_ZHELUD
Name history of ROMA_ZHELUD
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does ROMA_ZHELUD play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (51%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.15 K/D and so clearly above the average (1.03).
Impact
AverageExactly 3 kills in 5.2% of rounds and so well above the average (4.1%).
Utility and deaths
Average0.10 enemies flashed per round and so well below the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.89. Last 3 months: 0.81 (at the start 0.79). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.26. Last 3 months: 1.14 (at the start 1.06). Well above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 88.9. Last 3 months: 83.9 (at the start 86.5). Slightly above the average (80.8).
Share of headshot kills
Best month: September 2026 with 46%. Last 3 months: 44% (at the start 45%). Clearly below the average (49%).
Matches won (win rate)
Best month: September 2026 with 63%. Last 3 months: 57% (at the start 44%). Well above the average (50%).
Best month: October 2026 with 2,160. Last 3 months: 2,160 (at the start 1,462).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 34%.
Patterns
From the last 216 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ROMA_ZHELUD loses the most ELO in match 2 of the day: −95 ELO, 47% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.59 · Inferno
- Longest win streak: 11 wins in a row · Dust 2
- Most kills in a match: 49 · Mirage
Maps in detail
from the last 216 matchesCompared with players on the same level who have at least 15 matches on the map.
How ROMA_ZHELUD plays
Across 216 matches ROMA_ZHELUD averages K/R 0.80, ADR 84.6 and a rating of 1.12. Biggest strength: 3K rounds at 5.2%, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 45% headshots. The strongest map is Ancient with a 70% win rate in 20 matches. In 114 of 216 matches the rating was 1.10 or higher (53%), in 55 it was below 0.90. In 140 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: September 2026 at 1.26. ROMA_ZHELUD loses the most ELO in match 2 of the day (−95 ELO, win rate 47%). Things go best on Mirage (+57 ELO, win rate 59%). Improved over the last three months: Rating +0.08, Win rate +13 pp, ELO +698. Unchanged in recent months: K/R at 0.81, ADR at 83.9, Headshots at 44%. Last 30 days: 100 matches, win rate 55%, net ELO −107.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.