RN-pro
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average16% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average1.08 K/D and so slightly above the average (1.03).
Impact
AverageExactly 3 kills in 2.5% of rounds and so well below the average (4.1%).
Utility and deaths
Average0.09 enemies flashed per round and so well below the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.79. Last 3 months: 0.71 (at the start 0.78). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.14. Last 3 months: 0.98 (at the start 1.14). Clearly below the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 84.8. Last 3 months: 75.6 (at the start 81.2). Clearly below the average (80.8).
Share of headshot kills
Best month: August 2026 with 50%. Last 3 months: 50% (at the start 48%). Just above the average (49%).
Matches won (win rate)
Best month: July 2026 with 61%. Last 3 months: 46% (at the start 61%). Clearly below the average (50%).
Best month: August 2026 with 2,400. Last 3 months: 2,219 (at the start 2,150).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 85 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Inferno
- Highest rating in a match: 1.92 · Mirage
- Most kills in a match: 33 · Cache
Maps in detail
from the last 85 matchesCompared with players on the same level who have at least 15 matches on the map.
How RN-pro plays
Across 85 matches RN-pro averages K/R 0.74, ADR 77.8 and a rating of 1.04. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.5%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 49% headshots. The strongest map is Mirage with a 60% win rate in 25 matches. In 34 of 85 matches the rating was 1.10 or higher (40%), in 30 it was below 0.90. In 44 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 1.14. Things go best on Mirage (+25 ELO, win rate 60%). Improved over the last three months: Headshots +2 pp, ELO +69. Got weaker: K/R −0.07, Rating −0.16, ADR −5.6, Win rate −15 pp.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.