Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 794 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (9%).
Clutch
Strength63% of 1v1s won and so well above the average (38%).
Weapons and aim
Average0.82 K/D and so clearly below the average (0.93).
Impact
WeaknessExactly 2 kills in 9.6% of rounds and so well below the average (12.5%).
Utility and deaths
Strength48% of nades dealing damage or blinding and so well above the average (34%).
Progress
One value per month, dashed line is the level 3 averageAug 2026 compared with Jun 2026.
Kills per round (K/R)
Last 3 months: 0.63 (at the start 0.59). Clearly below the average (0.69).
Rating, 1.00 is an average match
Damage per round (ADR)
Last 3 months: 72.6 (at the start 66.3). Slightly below the average (76.2).
Share of headshot kills
Last 3 months: 40% (at the start 43%). Just below the average (41%).
Matches won (win rate)
Last 3 months: 40% (at the start 58%). Well below the average (50%).
Rounds with first kill
1v1 clutches won
Patterns
From the last 60 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.73 · Dust 2
- Most kills in a match: 34 · Dust 2
- Longest win streak: 6 wins in a row · Anubis
Maps in detail
from the last 60 matchesCompared with players on the same level who have at least 15 matches on the map.
How RKG-SG plays
Across 60 matches RKG-SG averages K/R 0.60 and ADR 68.3; the rating across the 20 rated matches is 0.92. Biggest strength: Clutch 1v1 won at 63%, better than 99% of level 3 players. Most room to improve: Rounds with first kill at 6%, better than only 9% of level 3 players. Averages 13.5 kills per match with 42% headshots. The strongest map is Dust 2 with a 58% win rate in 26 matches. In 6 of 20 matches the rating was 1.10 or higher (30%), in 12 it was below 0.90. In 20 matches with detailed stats: 2 4Ks and 0 aces. Things go best on Dust 2 (+30 ELO, win rate 58%). Improved over the last three months: K/R +0.04, ADR +6.3. Got weaker: Headshots −3 pp, Win rate −18 pp.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.