RIjo_2

Poland
305 matches tracked 55 matches in 30 days
Last updated:

How does RIjo_2 play?

Rating 1.07 K/R 0.78 ADR 87.4 from 305 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 305 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (246 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 52%+1 pp · Ø 51% better than 60%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.02).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.05+0.03 · Ø 1.02 better than 60%
Pistol kills per match 2.8
Knife kills 5 in 305 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.9%+0.6 pp · Ø 13.3% better than 65%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 70%
MVPs per match 2.5+0.2 · Ø 2.3 better than 74%
4Ks and aces 63x 4K, 10 aces in 246 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.29).

Utility hit rate 39%+3 pp · Ø 36% better than 77%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 61%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 20%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp, ELO +234
= Stayed the same
K/R at 0.78, Rating at 1.08, ADR at 87.4
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.78 (at the start 0.77). Clearly above the average (0.73).

Patterns

From the last 305 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −101 ELO
86 matches · 44% win rate
On Anubis −31 ELO
21 matches · 48% win rate
On Mondays +28 ELO, win rate 43%

RIjo_2 loses the most ELO from match 5 of the day: −101 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.55 · Ancient
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 305 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
54% better than 63%
0.79 better than 75%
88.8 better than 85%
1.10 better than 75%
54% of 724 duels better than 68%
57% of 42 situations better than 92%
Dust 266
41% better than 16%
0.77 better than 67%
86.0 better than 76%
1.05 better than 58%
53% of 373 duels better than 61%
45% of 38 situations better than 69%
Ancient40
43% better than 21%
0.75 better than 55%
83.6 better than 64%
1.05 better than 58%
46% of 186 duels better than 20%
32% of 28 situations better than 33%
Nuke29
79% better than 97%
0.78 better than 63%
89.5 better than 78%
1.12 better than 69%
50% of 163 duels better than 35%
50% of 12 situations better than 77%
Anubis21
48% better than 35%
0.81 better than 81%
93.3 better than 95%
1.09 better than 70%
56% of 124 duels better than 78%
8% of 12 situations better than 3%
Cache16
50% -
0.70 -
79.6 -
0.93-
51% of 81 duels -
44% of 9 situations -
Inferno13
69% -
0.75 -
89.1 -
1.08-
47% of 88 duels -
50% of 4 situations -
Vertigo10
40% -
0.77 -
88.0 -
1.06-
48% of 65 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RIjo_2 plays

Across 305 matches RIjo_2 averages K/R 0.78, ADR 87.4 and a rating of 1.07. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 50% headshots. The strongest map is Nuke with a 79% win rate in 29 matches. In 128 of 305 matches the rating was 1.10 or higher (42%), in 109 it was below 0.90. In 246 matches with detailed stats: 63 4Ks and 10 aces. Best month by rating: August 2026 at 1.16. RIjo_2 loses the most ELO from match 5 of the day (−101 ELO, win rate 44%). Things go best in match 3 of the day (+91 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +91 ELO. Improved over the last three months: Win rate +6 pp, ELO +234. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.08, ADR at 87.4. Last 30 days: 55 matches, win rate 56%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.