RISE_Legacy

IN
289 matches tracked 51 matches in 30 days
ELO ▼ 194
2,092
30-day peak: 2,286
Rank SEA ▲ 264 places
#4,546
IN #253 in IN
30 days · prev. #4,810 · best #4,146
Last updated:

How does RISE_Legacy play?

Rating 1.01 (from 262 matches) K/R 0.72 ADR 77.8 from 289 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 262 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (209 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 47%−3 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 17%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so right on the average (1.00).

Headshot rate 51%+2 pp · Ø 49% better than 59%
AWP share of kills 4%−6 pp · Ø 10% better than 25%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.7
Knife kills 2 in 289 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.4%−0.7 pp · Ø 13.1% better than 25%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 36x 4K, 2 aces in 209 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 5.2+1.0 · Ø 4.2 better than 75%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 76%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, ADR at 77.4, Win rate at 48%, ELO at 2,069
▼ Got worse
Rating −0.06, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.71 (at the start 0.73). Just below the average (0.72).

Patterns

From the last 289 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −49 ELO
63 matches · 38% win rate
On Anubis −23 ELO
46 matches · 57% win rate
On Tuesdays +1 ELO, win rate 40%

RISE_Legacy loses the most ELO on Ancient: −49 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Mirage
  2. Longest win streak: 8 wins in a row · Inferno
  3. Most kills in a match: 38 · Inferno

Maps in detail

from the last 289 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 288
49% better than 39%
0.72 better than 41%
77.2 better than 33%
1.02 better than 46%
44% of 305 duels better than 16%
37% of 63 situations better than 48%
Ancient63
38% better than 10%
0.70 better than 29%
77.3 better than 27%
0.94 better than 21%
46% of 171 duels better than 21%
26% of 39 situations better than 18%
Inferno54
46% better than 26%
0.74 better than 45%
80.5 better than 43%
1.05 right on the average
47% of 193 duels better than 18%
44% of 32 situations better than 68%
Anubis46
57% better than 67%
0.72 better than 42%
77.3 better than 34%
1.01 better than 45%
52% of 189 duels better than 55%
30% of 30 situations better than 29%
Mirage23
52% better than 53%
0.69 better than 27%
73.9 better than 19%
0.98 better than 33%
51% of 65 duels right on the average
28% of 18 situations better than 24%
Cache7
71% -
0.92 -
97.5 -
1.26-
59% of 39 duels -
67% of 3 situations -
Nuke4
50% -
0.66 -
66.1 -
1.04-
50% of 8 duels -
-
Overpass3
67% -
0.54 -
62.7 -
0.70-
15% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RISE_Legacy plays

Across 289 matches RISE_Legacy averages K/R 0.72 and ADR 77.8; the rating across the 262 rated matches is 1.01. Biggest strength: Utility damage per round at 5.2, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 51% headshots. The strongest map is Anubis with a 57% win rate in 46 matches. In 91 of 262 matches the rating was 1.10 or higher (35%), in 95 it was below 0.90. In 209 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: July 2026 at 1.09. RISE_Legacy loses the most ELO on Ancient (−49 ELO, win rate 38%). Things go best on Dust 2 (+65 ELO, win rate 49%). Match no. 2 of the day goes best: 54% win rate, −2 ELO. Got weaker: Rating −0.06, Headshots −2 pp. Unchanged in recent months: K/R at 0.71, ADR at 77.4, Win rate at 48%, ELO at 2,069. Last 30 days: 51 matches, win rate 41%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.