RISE_Legacy
How does RISE_Legacy play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (209 matches).
Compared with 1,723 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average31% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average1.00 K/D and so right on the average (1.00).
Impact
Average2.0 MVPs per match and so well below the average (2.3).
Utility and deaths
Average0.38 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.77. Last 3 months: 0.71 (at the start 0.73). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.09. Last 3 months: 1.00 (at the start 1.06). Right on the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 82.1. Last 3 months: 77.4 (at the start 78.7). Just below the average (79.4).
Share of headshot kills
Best month: July 2026 with 53%. Last 3 months: 50% (at the start 52%). Just above the average (49%).
Matches won (win rate)
Best month: September 2026 with 52%. Last 3 months unchanged at 48%. Slightly above the average (46%).
Best month: September 2026 with 2,286. Last 3 months: 2,069 (at the start 2,080).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 48%.
Patterns
From the last 289 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
RISE_Legacy loses the most ELO on Ancient: −49 ELO, 38% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.05 · Mirage
- Longest win streak: 8 wins in a row · Inferno
- Most kills in a match: 38 · Inferno
Maps in detail
from the last 289 matchesCompared with players on the same level who have at least 15 matches on the map.
How RISE_Legacy plays
Across 289 matches RISE_Legacy averages K/R 0.72 and ADR 77.8; the rating across the 262 rated matches is 1.01. Biggest strength: Utility damage per round at 5.2, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 51% headshots. The strongest map is Anubis with a 57% win rate in 46 matches. In 91 of 262 matches the rating was 1.10 or higher (35%), in 95 it was below 0.90. In 209 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: July 2026 at 1.09. RISE_Legacy loses the most ELO on Ancient (−49 ELO, win rate 38%). Things go best on Dust 2 (+65 ELO, win rate 49%). Match no. 2 of the day goes best: 54% win rate, −2 ELO. Got weaker: Rating −0.06, Headshots −2 pp. Unchanged in recent months: K/R at 0.71, ADR at 77.4, Win rate at 48%, ELO at 2,069. Last 30 days: 51 matches, win rate 41%, net ELO +2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.