RIPerXDD

Russia
On FACEIT since 2020 262 matches tracked 80 matches in 30 days
ELO ▼ 124
3,120
30-day peak: 3,326
Rank EU ▼ 1,483 places
#5,049
Russia #1,418 in Russia
30 days · prev. #3,566 · best #3,459
Last updated:

How does RIPerXDD play?

Rating 1.10 (from 223 matches) K/R 0.79 ADR 85.9 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 223 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−5 pp · Ø 42% better than 37%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 9%−3 pp · Ø 12% better than 52%
K/D 1.11+0.06 · Ø 1.05 better than 59%
Pistol kills per match 3.2
Knife kills 4 in 262 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so clearly above the average (13.5%).

2K rounds 15.4%+1.9 pp · Ø 13.5% better than 83%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 62%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 40x 4K, 4 aces in 211 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.40+0.08 · Ø 0.32 better than 73%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +11 pp, ELO +152
= Stayed the same
ADR at 85.2
▼ Got worse
K/R −0.04, Rating −0.05, Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.79 (at the start 0.83). Slightly above the average (0.75).

Patterns

From the last 262 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −144 ELO
33 matches · 45% win rate
In match 2 of the day −87 ELO
43 matches · 42% win rate
On Sundays −60 ELO, win rate 43%

RIPerXDD loses the most ELO on Ancient: −144 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.85 · Mirage
  2. Most kills in a match: 45 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 262 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
55% right on the average
0.78 better than 59%
84.8 better than 62%
1.10 better than 61%
55% of 337 duels better than 64%
30% of 46 situations better than 23%
Dust 249
59% better than 66%
0.80 better than 69%
88.1 better than 77%
1.14 better than 70%
54% of 212 duels better than 58%
42% of 36 situations better than 57%
Anubis35
37% better than 5%
0.80 better than 71%
88.0 better than 80%
1.05 better than 46%
57% of 134 duels better than 75%
61% of 18 situations better than 92%
Ancient33
45% better than 19%
0.78 better than 61%
82.6 better than 51%
1.05 better than 46%
59% of 96 duels better than 84%
37% of 19 situations better than 46%
Nuke30
60% better than 57%
0.82 better than 73%
87.6 better than 74%
1.13 better than 65%
53% of 87 duels right on the average
25% of 20 situations better than 17%
Inferno6
33% -
0.81 -
80.4 -
1.05-
68% of 19 duels -
0% of 1 situations -
Cache3
0% -
0.71 -
78.5 -
0.85-
31% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RIPerXDD plays

Across 262 matches RIPerXDD averages K/R 0.79 and ADR 85.9; the rating across the 223 rated matches is 1.10. Biggest strength: Headshot rate at 59%, better than 84% of level 10 · 3,000-3,499 ELO players. Averages 17.3 kills per match with 59% headshots. The strongest map is Nuke with a 60% win rate in 30 matches. In 102 of 223 matches the rating was 1.10 or higher (46%), in 71 it was below 0.90. In 211 matches with detailed stats: 40 4Ks and 4 aces. Best month by rating: June 2026 at 1.23. RIPerXDD loses the most ELO on Ancient (−144 ELO, win rate 45%). Things go best on Mirage (+101 ELO, win rate 55%). Match no. 4 of the day goes best: 57% win rate, +82 ELO. Improved over the last three months: Win rate +11 pp, ELO +152. Got weaker: K/R −0.04, Rating −0.05, Headshots −4 pp. Unchanged in recent months: ADR at 85.2. Last 30 days: 80 matches, win rate 49%, net ELO −117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.