RIPablinho

Kyrgyzstan
On FACEIT since 2015 291 matches tracked 80 matches in 30 days
ELO ▲ 139
3,126
30-day peak: 3,126
Rank SEA ▲ 81 places
#91
Kyrgyzstan #1 in Kyrgyzstan
30 days · prev. #172 · best #66
Last updated:

How does RIPablinho play?

Rating 1.18 K/R 0.84 ADR 89.3 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 291 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 30% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsHeadshotsDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (235 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so right on the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

35% of 1v1s won and so clearly below the average (42%).

Clutch 1v1 won 35%−7 pp · Ø 42% better than 27%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Strength
Where do the kills come from?

65% headshots and so well above the average (53%).

Headshot rate 65%+12 pp · Ø 53% better than 98%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.20+0.15 · Ø 1.05 better than 82%
Pistol kills per match 2.6
Knife kills 3 in 291 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.5%).

2K rounds 16.2%+2.7 pp · Ø 13.5% better than 92%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 85%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 60x 4K, 4 aces in 235 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (3.9).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 5.8+1.9 · Ø 3.9 better than 92%
Enemies flashed per round 0.39+0.07 · Ø 0.32 better than 71%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +167
= Stayed the same
K/R at 0.84, Rating at 1.18, Headshots at 65%, Win rate at 51%
▼ Got worse
ADR −4.4

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months: 0.84 (at the start 0.87). Clearly above the average (0.75).

Patterns

From the last 291 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −239 ELO
47 matches · 43% win rate
In match 4 of the day −28 ELO
41 matches · 44% win rate
On Thursdays −43 ELO, win rate 35%

RIPablinho loses the most ELO on Ancient: −239 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.59 · Dust 2
  2. Most kills in a match: 38 · Dust 2
  3. Recorded match no. 250 · Nuke
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 291 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 288
45% better than 17%
0.83 better than 79%
86.6 better than 71%
1.15 better than 72%
52% of 389 duels better than 47%
41% of 58 situations better than 55%
Mirage85
58% better than 65%
0.88 better than 91%
94.5 better than 93%
1.22 better than 88%
53% of 414 duels right on the average
27% of 56 situations better than 17%
Ancient47
43% better than 13%
0.80 better than 70%
88.5 better than 79%
1.12 better than 69%
46% of 233 duels better than 15%
44% of 34 situations better than 66%
Anubis36
56% right on the average
0.80 better than 72%
85.4 better than 69%
1.17 better than 81%
54% of 176 duels better than 59%
40% of 15 situations better than 53%
Inferno15
47% better than 9%
0.85 better than 72%
88.3 better than 65%
1.22 better than 71%
50% of 60 duels better than 20%
50% of 12 situations better than 76%
Cache12
67% -
0.89 -
90.2 -
1.30-
60% of 52 duels -
29% of 14 situations -
Nuke7
43% -
0.86 -
87.6 -
1.15-
53% of 34 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RIPablinho plays

Across 291 matches RIPablinho averages K/R 0.84, ADR 89.3 and a rating of 1.18. Biggest strength: Headshot rate at 65%, better than 98% of level 10 · 3,000-3,499 ELO players. Averages 18.0 kills per match with 65% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 166 of 291 matches the rating was 1.10 or higher (57%), in 71 it was below 0.90. In 235 matches with detailed stats: 60 4Ks and 4 aces. Best month by rating: October 2026 at 1.29. RIPablinho loses the most ELO on Ancient (−239 ELO, win rate 43%). Things go best on Mirage (+305 ELO, win rate 58%). From match no. 5 of the day on, things go best: 57% win rate, +60 ELO. Improved over the last three months: ELO +167. Got weaker: ADR −4.4. Unchanged in recent months: K/R at 0.84, Rating at 1.18, Headshots at 65%, Win rate at 51%. Last 30 days: 80 matches, win rate 51%, net ELO +234.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.