R1O_NT

Ukraine
On FACEIT since 2025 246 matches tracked 25 matches in 30 days
Last updated:
Next update possible in 1m 35s

How does R1O_NT play?

Rating 1.05 K/R 0.76 ADR 79.4 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 246 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average.
Clutcher
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (225 matches).

Level 7

Compared with 1,331 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 53%+3 pp · Ø 50% better than 77%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 36%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 83%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (46%).

Headshot rate 36%−10 pp · Ø 46% better than 7%
AWP share of kills 19%+8 pp · Ø 11% better than 84%
K/D 1.05+0.06 · Ø 0.99 better than 74%
Pistol kills per match 2.0
Zeus kills1 in 246 matches
Knife kills 1 in 246 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.9%+0.9 pp · Ø 13.0% better than 72%
3K rounds 4.3%+0.5 pp · Ø 3.8% better than 70%
MVPs per match 2.4+0.2 · Ø 2.2 better than 74%
4Ks and aces 31x 4K, 4 aces in 225 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.26).

Utility hit rate 35%−1 pp · Ø 36% better than 47%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 28%
Enemies flashed per round 0.18−0.08 · Ø 0.26 better than 26%
Deaths per round 72%−1 pp · Ø 73% better than 60%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +103
= Stayed the same
ADR at 78.5, Headshots at 36%, Win rate at 49%
▼ Got worse
K/R −0.05, Rating −0.06

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months: 0.74 (at the start 0.79). Just above the average (0.72).

Patterns

From the last 246 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −70 ELO
42 matches · 45% win rate
On Inferno −20 ELO
28 matches · 54% win rate

R1O_NT loses the most ELO on Ancient: −70 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.13 · Anubis
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2100
52% better than 56%
0.72 right on the average
77.4 better than 36%
0.98 better than 41%
50% of 395 duels right on the average
36% of 76 situations better than 47%
Ancient42
45% better than 33%
0.83 better than 91%
84.4 better than 75%
1.15 better than 91%
64% of 149 duels better than 99%
38% of 53 situations right on the average
Anubis34
53% better than 60%
0.75 better than 68%
77.6 better than 39%
1.04 better than 67%
60% of 126 duels better than 93%
39% of 23 situations better than 53%
Mirage34
38% better than 11%
0.76 better than 67%
78.1 better than 41%
1.04 better than 63%
53% of 122 duels better than 65%
37% of 30 situations better than 48%
Inferno28
54% better than 58%
0.80 better than 87%
83.1 better than 70%
1.16 better than 93%
55% of 85 duels better than 75%
29% of 17 situations better than 32%
Nuke5
20% -
0.69 -
75.4 -
0.88-
56% of 9 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How R1O_NT plays

Across 246 matches R1O_NT averages K/R 0.76, ADR 79.4 and a rating of 1.05. Biggest strength: Opening duels won at 53%, better than 77% of level 7 players. Most room to improve: Headshot rate at 36%, better than only 7% of level 7 players. Averages 16.5 kills per match with 36% headshots. The strongest map is Inferno with a 54% win rate in 28 matches. In 105 of 246 matches the rating was 1.10 or higher (43%), in 88 it was below 0.90. In 225 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: July 2026 at 1.17. R1O_NT loses the most ELO on Ancient (−70 ELO, win rate 45%). Things go best on Dust 2 (+15 ELO, win rate 52%). Match no. 2 of the day goes best: 54% win rate, −42 ELO. Improved over the last three months: ELO +103. Got weaker: K/R −0.05, Rating −0.06. Unchanged in recent months: ADR at 78.5, Headshots at 36%, Win rate at 49%. Last 30 days: 25 matches, win rate 44%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.