RINGER

Germany
On FACEIT since 2014 282 matches tracked 106 matches in 30 days
ELO ▲ 133
2,520
30-day peak: 2,545
Rank EU
#49,367
Germany #1,230 in Germany
Last updated:

How does RINGER play?

Rating 1.07 K/R 0.76 ADR 83.1 from 282 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 282 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 17%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (253 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 17%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.07+0.03 · Ø 1.04 better than 56%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 56%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 63%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 55x 4K, 4 aces in 253 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so slightly above the average (35%).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 43%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 41%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, Rating +0.09, ADR +4.9, Headshots +6 pp, Win rate +13 pp, ELO +172
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.77 (at the start 0.70). Just above the average (0.75).

Patterns

From the last 282 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −54 ELO
32 matches · 47% win rate
In match 3 of the day +6 ELO
34 matches · 41% win rate
On Sundays −79 ELO, win rate 41%

RINGER loses the most ELO on Cache: −54 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 42 · Dust 2
  3. Highest rating in a match: 2.11 · Dust 2

Maps in detail

from the last 282 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient65
51% better than 44%
0.74 better than 43%
82.9 better than 53%
1.02 better than 40%
53% of 306 duels better than 56%
31% of 35 situations better than 32%
Anubis63
56% better than 60%
0.77 better than 58%
82.5 better than 54%
1.08 better than 60%
54% of 271 duels better than 61%
40% of 42 situations better than 53%
Mirage47
62% better than 84%
0.78 better than 65%
83.3 better than 59%
1.12 better than 73%
53% of 209 duels better than 57%
38% of 45 situations right on the average
Dust 238
39% better than 11%
0.79 better than 69%
83.3 better than 60%
1.09 better than 64%
50% of 197 duels better than 40%
27% of 22 situations better than 18%
Cache32
47% -
0.80 -
88.0 -
1.14-
60% of 186 duels -
26% of 23 situations -
Inferno18
17% better than 1%
0.73 better than 32%
79.5 better than 26%
0.97 better than 13%
55% of 101 duels better than 54%
43% of 7 situations better than 62%
Nuke15
60% better than 66%
0.69 better than 20%
79.8 better than 36%
0.94 better than 14%
48% of 67 duels better than 23%
30% of 10 situations better than 22%

Compared with players on the same level who have at least 15 matches on the map.

How RINGER plays

Across 282 matches RINGER averages K/R 0.76, ADR 83.1 and a rating of 1.07. Most room to improve: Headshot rate at 45%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 45% headshots. The strongest map is Mirage with a 62% win rate in 47 matches. In 122 of 282 matches the rating was 1.10 or higher (43%), in 91 it was below 0.90. In 253 matches with detailed stats: 55 4Ks and 4 aces. Best month by rating: August 2026 at 1.10. RINGER loses the most ELO on Cache (−54 ELO, win rate 47%). Things go best on Anubis (+148 ELO, win rate 56%). Match no. 1 of the day goes best: 55% win rate, +89 ELO. Improved over the last three months: K/R +0.07, Rating +0.09, ADR +4.9, Headshots +6 pp, Win rate +13 pp, ELO +172. Last 30 days: 106 matches, win rate 52%, net ELO +71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.