RHE1NYDANCE

Belarus
On FACEIT since 2021 128 matches tracked 35 matches in 30 days
Last updated:

How does RHE1NYDANCE play?

Rating 1.27 K/R 0.88 ADR 88.4 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 128 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 33% good 1.10 to 1.29 20% normal 0.90 to 1.09 16% weak 0.75 to 0.89 9% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

64% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 64%+12 pp · Ø 52% better than 99%

Clutch

Average
Last one alive

2.7 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 25%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 2.7+1.1 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.35 K/D and so well above the average (1.05).

Headshot rate 48%−4 pp · Ø 52% better than 27%
AWP share of kills 19%+7 pp · Ø 12% better than 82%
K/D 1.35+0.30 · Ø 1.05 better than 97%
Pistol kills per match 3.1
Knife kills 1 in 128 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 15.6%+2.0 pp · Ø 13.6% better than 87%
3K rounds 5.0%+0.7 pp · Ø 4.3% better than 77%
MVPs per match 3.0+0.6 · Ø 2.4 better than 93%
4Ks and aces 23x 4K, 5 aces in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 2.5−1.5 · Ø 4.0 better than 10%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 46%
Deaths per round 65%−6 pp · Ø 71% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.07, ELO +54
= Stayed the same
K/R at 0.89, ADR at 88.2, Headshots at 48%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: July 2026 with 0.96. Last 3 months: 0.89 (at the start 0.86). Well above the average (0.75).

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −23 ELO
37 matches · 46% win rate
Between 12:00 and 18:00 +25 ELO, win rate 42%
On Mondays +26 ELO, win rate 43%

RHE1NYDANCE loses the most ELO in match 2 of the day: −23 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.93 · Mirage
  2. Most kills in a match: 47 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
61% better than 81%
0.88 better than 92%
88.3 better than 79%
1.26 better than 94%
63% of 158 duels better than 95%
48% of 23 situations better than 77%
Ancient19
42% better than 16%
0.90 better than 95%
92.2 better than 89%
1.31 better than 97%
64% of 50 duels better than 96%
53% of 15 situations better than 84%
Dust 219
21% better than 1%
0.82 better than 79%
84.0 better than 62%
1.14 better than 74%
60% of 65 duels better than 87%
30% of 20 situations better than 27%
Inferno16
69% better than 85%
0.97 better than 96%
94.7 better than 85%
1.45 better than 97%
81% of 63 duels better than 99%
56% of 9 situations better than 84%
Nuke12
58% -
0.86 -
87.9 -
1.25-
63% of 57 duels -
25% of 12 situations -
Anubis10
50% -
0.77 -
77.5 -
1.14-
72% of 29 duels -
14% of 7 situations -
Cache7
43% -
1.02 -
98.5 -
1.49-
69% of 16 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RHE1NYDANCE plays

Across 128 matches RHE1NYDANCE averages K/R 0.88, ADR 88.4 and a rating of 1.27. Biggest strength: Opening duels won at 64%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 19.4 kills per match with 48% headshots. The strongest map is Inferno with a 69% win rate in 16 matches. In 83 of 128 matches the rating was 1.10 or higher (65%), in 25 it was below 0.90. In 66 matches with detailed stats: 23 4Ks and 5 aces. Best month by rating: July 2026 at 1.35. RHE1NYDANCE loses the most ELO in match 2 of the day (−23 ELO, win rate 46%). Things go best on Mirage (+126 ELO, win rate 61%). Improved over the last three months: Rating +0.07, ELO +54. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.89, ADR at 88.2, Headshots at 48%. Last 30 days: 35 matches, win rate 49%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.