RGNx7

Colombia
208 matches tracked 41 matches in 30 days
Last updated:

How does RGNx7 play?

Rating 0.95 K/R 0.68 ADR 74.6 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 208 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 47%−2 pp · Ø 49% better than 27%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 40%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (47%).

Headshot rate 52%+5 pp · Ø 47% better than 83%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.94−0.04 · Ø 0.98 better than 32%
Pistol kills per match 2.3
Knife kills 13 in 208 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (12.9%).

2K rounds 11.7%−1.2 pp · Ø 12.9% better than 17%
3K rounds 3.8%0.0 pp · Ø 3.8% right on the average
MVPs per match 2.1−0.1 · Ø 2.2 better than 39%
4Ks and aces 17x 4K, 1 ace in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 14%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 38%
Enemies flashed per round 0.19−0.07 · Ø 0.26 better than 30%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
Whether RGNx7 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 193 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.85
JulAugSepOct

Best month: October 2026 with 0.85.

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −59 ELO
28 matches · 54% win rate
In match 1 of the day −26 ELO
34 matches · 41% win rate
On Saturdays +64 ELO, win rate 45%

RGNx7 loses the most ELO on Inferno: −59 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.24 · Ancient
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
56% better than 71%
0.68 better than 33%
73.4 better than 23%
0.95 better than 34%
49% of 158 duels better than 46%
42% of 55 situations better than 63%
Ancient48
65% better than 92%
0.70 better than 36%
76.8 better than 30%
0.97 better than 42%
51% of 221 duels better than 55%
29% of 24 situations better than 26%
Anubis35
46% better than 30%
0.72 better than 54%
75.2 better than 26%
0.97 better than 38%
52% of 110 duels better than 58%
26% of 23 situations better than 21%
Dust 229
28% better than 2%
0.61 better than 6%
71.0 better than 11%
0.82 better than 3%
36% of 117 duels better than 2%
38% of 16 situations right on the average
Inferno28
54% better than 63%
0.71 right on the average
76.4 better than 35%
0.97 better than 42%
46% of 89 duels better than 29%
30% of 20 situations better than 29%

Compared with players on the same level who have at least 15 matches on the map.

How RGNx7 plays

Across 208 matches RGNx7 averages K/R 0.68, ADR 74.6 and a rating of 0.95. Biggest strength: Headshot rate at 52%, better than 83% of level 7 players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 7 players. Averages 14.7 kills per match with 52% headshots. The strongest map is Ancient with a 65% win rate in 48 matches. In 63 of 208 matches the rating was 1.10 or higher (30%), in 100 it was below 0.90. In 170 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: October 2026 at 1.21. RGNx7 loses the most ELO on Inferno (−59 ELO, win rate 54%). Things go best on Mirage (+132 ELO, win rate 56%). Match no. 2 of the day goes best: 68% win rate, −3 ELO. Last 30 days: 41 matches, win rate 61%, net ELO +92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.