RGGN-
Name history of RGGN-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does RGGN- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (412 matches).
Compared with 2,158 players on level 10, each player over up to their last 100 matches.
Opening
StrengthRGGN- wins 61 of 100 opening duels. 10 percentage points above the level 10 average (51%).
Clutch
StrengthRGGN- wins 47 of 100 1v1s. 7 percentage points above the level 10 average (40%).
Weapons and aim
Average1.28 kills per death. 0.24 above the level 10 average (1.04).
Impact
StrengthRGGN- gets exactly 3 kills in 5.6 of 100 rounds. 1.5 percentage points above the level 10 average (4.1%).
Utility and deaths
AverageRGGN- dies in 67 of 100 rounds. 4 percentage points below the level 10 average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.88. Last 3 months: 0.85 (at the start 0.88). 0.11 above the level 10 average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.26.
Damage per round (ADR)
Best month: July 2026 with 93.3. Last 3 months: 88.8 (at the start 93.3). 8.2 above the level 10 average (80.6).
Share of headshot kills
Best month: July 2026 with 50%. Last 3 months: 47% (at the start 50%). 4 percentage points below the level 10 average (51%).
Matches won (win rate)
Best month: August 2026 with 59%. Last 3 months: 57% (at the start 56%). 6 percentage points above the level 10 average (51%).
Best month: October 2026 with 3,023. Last 3 months: 2,798 (at the start 2,522).
Rounds with first kill
Best month: August 2026 with 14%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 491 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 3.02 · Nuke
- Recorded match no. 250 · Nuke
- Longest win streak: 10 wins in a row · Anubis
- Most kills in a match: 54 · Mirage
Maps in detail
from the last 491 matchesCompared with players on the same level who have at least 15 matches on the map.
How RGGN- plays
Across 491 matches RGGN- averages K/R 0.85 and ADR 89.3; the rating across the 408 rated matches is 1.21. Biggest strength: Opening duels won at 61%, better than 97% of level 10 players. Most room to improve: Utility damage per round at 3.0, better than only 19% of level 10 players. Averages 18.9 kills per match with 47% headshots. The strongest map is Dust 2 with a 65% win rate in 17 matches. In 242 of 408 matches the rating was 1.10 or higher (59%), in 90 it was below 0.90. In 412 matches with detailed stats: 95 4Ks and 18 aces. Best month by rating: August 2026 at 1.26. Things go best on Nuke (+104 ELO, win rate 59%). Improved over the last three months: ELO +276. Got weaker: ADR −4.5, Headshots −3 pp. Unchanged in recent months: K/R at 0.85, Win rate at 57%. Last 30 days: 161 matches, win rate 56%, net ELO −61.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.