RGGN-

AR
On FACEIT since 2022 491 matches tracked 161 matches in 30 days
ELO ▼ 63
2,798
30-day peak: 3,023
Rank SA ▼ 60 places
#353
#65 in AR
30 days · prev. #293 · best #269
Last updated:

How does RGGN- play?

Rating 1.21 (from 408 matches) K/R 0.85 ADR 89.3 from 491 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94% on level 10
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 408 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 33% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
AWPerMulti-killsEntry
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (412 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

RGGN- wins 61 of 100 opening duels. 10 percentage points above the level 10 average (51%).

Rounds with first kill 14%+3 pp better than 91%
Opening duels won 61%+10 pp better than 97%

Clutch

Strength
Last one alive

RGGN- wins 47 of 100 1v1s. 7 percentage points above the level 10 average (40%).

Clutch 1v1 won 47%+7 pp better than 89%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.9+0.3 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.28 kills per death. 0.24 above the level 10 average (1.04).

Headshot rate 47%−4 pp better than 31%
AWP share of kills 19%+8 pp better than 82%
K/D 1.28+0.24 better than 96%
Pistol kills per match 3.4
Knife kills 17 in 491 matches

Impact

Strength
Damage and big rounds

RGGN- gets exactly 3 kills in 5.6 of 100 rounds. 1.5 percentage points above the level 10 average (4.1%).

2K rounds 15.2%+1.8 pp better than 85%
3K rounds 5.6%+1.5 pp better than 92%
MVPs per match 2.8+0.4 better than 89%
4Ks and aces 95x 4K, 18 aces in 412 matches

Utility and deaths

Average
Nades, flashes and deaths

RGGN- dies in 67 of 100 rounds. 4 percentage points below the level 10 average (71%). Lower is better.

Utility hit rate 32%−3 pp better than 30%
Utility damage per round 3.0−1.1 better than 19%
Enemies flashed per round 0.40+0.10 better than 79%
Deaths per round 67%−4 pp better than 91%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
ELO +276
= Stayed the same
K/R at 0.85, Win rate at 57%
▼ Got worse
ADR −4.5, Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.85 (at the start 0.88). 0.11 above the level 10 average (0.74).

Patterns

From the last 491 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +7 ELO, win rate 48%
On Wednesdays −114 ELO, win rate 51%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.02 · Nuke
  2. Recorded match no. 250 · Nuke
  3. Longest win streak: 10 wins in a row · Anubis
  4. Most kills in a match: 54 · Mirage

Maps in detail

from the last 491 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage272
57% better than 71%
0.87 better than 92%
90.7 better than 87%
1.23 better than 92%
64% of 1,454 duels better than 97%
50% of 175 situations better than 83%
Nuke97
59% better than 54%
0.84 better than 85%
88.1 better than 79%
1.22 better than 88%
61% of 457 duels better than 90%
47% of 66 situations better than 73%
Anubis76
54% better than 55%
0.88 better than 95%
90.5 better than 89%
1.22 better than 93%
57% of 361 duels better than 77%
27% of 51 situations better than 22%
Dust 217
65% better than 88%
0.78 better than 68%
78.7 better than 37%
1.18 better than 88%
44% of 82 duels better than 14%
60% of 10 situations better than 94%
Ancient13
62% -
0.67 -
75.8 -
0.89-
52% of 54 duels -
56% of 9 situations -
Inferno13
46% -
0.87 -
91.3 -
1.27-
57% of 56 duels -
50% of 8 situations -
Cache3
67% -
0.72 -
80.8 -
1.15-
57% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RGGN- plays

Across 491 matches RGGN- averages K/R 0.85 and ADR 89.3; the rating across the 408 rated matches is 1.21. Biggest strength: Opening duels won at 61%, better than 97% of level 10 players. Most room to improve: Utility damage per round at 3.0, better than only 19% of level 10 players. Averages 18.9 kills per match with 47% headshots. The strongest map is Dust 2 with a 65% win rate in 17 matches. In 242 of 408 matches the rating was 1.10 or higher (59%), in 90 it was below 0.90. In 412 matches with detailed stats: 95 4Ks and 18 aces. Best month by rating: August 2026 at 1.26. Things go best on Nuke (+104 ELO, win rate 59%). Improved over the last three months: ELO +276. Got weaker: ADR −4.5, Headshots −3 pp. Unchanged in recent months: K/R at 0.85, Win rate at 57%. Last 30 days: 161 matches, win rate 56%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.