RFTGYHJM

Finland
On FACEIT since 2015 217 matches tracked 49 matches in 30 days
Last updated:

How does RFTGYHJM play?

Rating 1.14 (from 180 matches) K/R 0.83 ADR 90.0 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 180 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 57%+5 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.13+0.09 · Ø 1.04 better than 74%
Pistol kills per match 3.6
Zeus kills2 in 217 matches
Knife kills 6 in 217 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.2%).

2K rounds 15.0%+1.4 pp · Ø 13.6% better than 79%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 83%
MVPs per match 2.7+0.3 · Ø 2.4 better than 80%
4Ks and aces 33x 4K, 7 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.30).

Utility hit rate 40%+5 pp · Ø 35% better than 86%
Utility damage per round 5.9+1.8 · Ø 4.1 better than 89%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 10%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.83, Rating at 1.14, ADR at 90.4, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.82
AprMayJunJulAugSepOct

Best month: June 2026 with 0.89. Last 3 months: 0.83 (at the start 0.84). Clearly above the average (0.75).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −74 ELO
61 matches · 44% win rate
In match 3 of the day −25 ELO
41 matches · 44% win rate
Between 0:00 and 6:00 −1 ELO, win rate 29%
On Mondays −25 ELO, win rate 33%

RFTGYHJM loses the most ELO on Mirage: −74 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Highest rating in a match: 2.29 · Cache
  3. Most kills in a match: 40 · Cache

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
44% better than 18%
0.80 better than 73%
88.0 better than 79%
1.08 better than 61%
53% of 346 duels better than 57%
26% of 19 situations better than 17%
Nuke50
60% better than 66%
0.87 better than 87%
93.6 better than 91%
1.21 better than 86%
59% of 256 duels better than 80%
55% of 22 situations better than 82%
Inferno45
58% better than 53%
0.84 better than 75%
90.0 better than 71%
1.14 better than 64%
61% of 251 duels better than 84%
36% of 22 situations better than 43%
Cache43
56% -
0.85 -
90.7 -
1.19-
60% of 189 duels -
37% of 19 situations -
Dust 213
23% -
0.76 -
84.3 -
1.04-
53% of 72 duels -
0% of 6 situations -
Overpass3
67% -
0.95 -
93.3 -
1.50-
100% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How RFTGYHJM plays

Across 217 matches RFTGYHJM averages K/R 0.83 and ADR 90.0; the rating across the 180 rated matches is 1.14. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 18.3 kills per match with 55% headshots. The strongest map is Nuke with a 60% win rate in 50 matches. In 95 of 180 matches the rating was 1.10 or higher (53%), in 45 it was below 0.90. In 137 matches with detailed stats: 33 4Ks and 7 aces. Best month by rating: August 2026 at 1.20. RFTGYHJM loses the most ELO on Mirage (−74 ELO, win rate 44%). Things go best on Nuke (+74 ELO, win rate 60%). From match no. 5 of the day on, things go best: 58% win rate. Improved over the last three months: Headshots +2 pp. Unchanged in recent months: K/R at 0.83, Rating at 1.14, ADR at 90.4, Win rate at 53%. Last 30 days: 49 matches, win rate 53%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.