REYfx

Portugal
127 matches tracked 21 matches in 30 days
Last updated:

How does REYfx play?

Rating 0.86 (from 107 matches) K/R 0.62 ADR 71.4 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 38%
Rating distribution from 107 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 7% normal 0.90 to 1.09 21% weak 0.75 to 0.89 26% very weak below 0.75 36%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (49%).

Rounds with first kill 7%−3 pp · Ø 10% better than 13%
Opening duels won 43%−6 pp · Ø 49% better than 8%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 49%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 61%

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so clearly below the average (0.97).

Headshot rate 42%−2 pp · Ø 44% better than 41%
AWP share of kills 7%−4 pp · Ø 11% better than 38%
K/D 0.84−0.13 · Ø 0.97 better than 10%
Pistol kills per match 2.7
Knife kills 1 in 127 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (3.7%).

2K rounds 10.8%−2.1 pp · Ø 12.9% better than 10%
3K rounds 2.6%−1.1 pp · Ø 3.7% better than 9%
MVPs per match 1.8−0.4 · Ø 2.2 better than 18%
4Ks and aces 10x 4K, 0 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 6.7+2.9 · Ø 3.8 better than 92%
Enemies flashed per round 0.20−0.05 · Ø 0.25 better than 41%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.04, Rating +0.05
= Stayed the same
ADR at 72.1, Headshots at 42%, Win rate at 47%
▼ Got worse
ELO −102

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.54
MayJunJulAugSepOct

Best month: September 2026 with 0.65. Last 3 months: 0.63 (at the start 0.59). Clearly below the average (0.71).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −9 ELO
20 matches · 40% win rate
Between 12:00 and 18:00 −34 ELO, win rate 41%
On Mondays −170 ELO, win rate 36%

REYfx loses the most ELO on Anubis: −9 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Anubis
  2. Longest win streak: 9 wins in a row · Nuke
  3. Most kills in a match: 29 · Dust 2

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno23
39% better than 19%
0.56 better than 6%
68.9 better than 10%
0.81 better than 8%
50% of 44 duels better than 56%
33% of 3 situations better than 42%
Anubis20
40% better than 19%
0.64 better than 19%
73.8 better than 26%
0.88 better than 19%
42% of 66 duels better than 13%
42% of 12 situations better than 64%
Dust 219
58% better than 79%
0.70 right on the average
77.4 better than 47%
0.97-
42% of 60 duels better than 13%
55% of 11 situations better than 90%
Ancient18
56% better than 68%
0.56 better than 3%
63.4 better than 2%
0.78 better than 4%
43% of 53 duels better than 18%
8% of 12 situations better than 3%
Nuke15
47% better than 33%
0.55 better than 5%
64.3 better than 7%
0.75-
37% of 43 duels better than 5%
25% of 4 situations better than 19%
Cache14
43% -
0.62 -
73.8 -
0.86-
41% of 54 duels -
38% of 8 situations -
Mirage13
46% -
0.71 -
79.6 -
0.94-
43% of 51 duels -
38% of 8 situations -
Vertigo4
50% -
0.65 -
72.5 -
0.97-
38% of 16 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How REYfx plays

Across 127 matches REYfx averages K/R 0.62 and ADR 71.4; the rating across the 107 rated matches is 0.86. Biggest strength: Utility hit rate at 43%, better than 94% of level 5 players. Most room to improve: Opening duels won at 43%, better than only 8% of level 5 players. Averages 13.6 kills per match with 42% headshots. The strongest map is Dust 2 with a 58% win rate in 19 matches. In 19 of 107 matches the rating was 1.10 or higher (18%), in 66 it was below 0.90. In 94 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: June 2026 at 0.92. REYfx loses the most ELO on Anubis (−9 ELO, win rate 40%). Things go best on Inferno (+53 ELO, win rate 39%). Improved over the last three months: K/R +0.04, Rating +0.05. Got weaker: ELO −102. Unchanged in recent months: ADR at 72.1, Headshots at 42%, Win rate at 47%. Last 30 days: 21 matches, win rate 33%, net ELO −110.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.