REVOLVERZEUS

Estonia
On FACEIT since 2020 141 matches tracked 25 matches in 30 days
Last updated:

How does REVOLVERZEUS play?

Rating 0.96 (from 124 matches) K/R 0.68 ADR 73.8 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 124 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 43%−7 pp · Ø 50% better than 5%

Clutch

Weakness
Last one alive

23% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 23%−15 pp · Ø 38% better than 2%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 6%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (47%).

Headshot rate 35%−12 pp · Ø 47% better than 3%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.97−0.02 · Ø 0.99 better than 38%
Pistol kills per match 3.9
Zeus kills24 in 141 matches
Knife kills 5 in 141 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.7% of rounds and so well below the average (13.1%).

2K rounds 9.7%−3.4 pp · Ø 13.1% better than 1%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 9%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 1x 4K, 0 aces in 33 matches

Utility and deaths

Weakness
Nades, flashes and deaths

20% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 20%−16 pp · Ø 36% better than 1%
Utility damage per round 1.5−2.7 · Ø 4.2 better than 2%
Enemies flashed per round 0.07−0.20 · Ø 0.27 better than 4%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.25, ADR −13.2, Headshots −14 pp, Win rate −26 pp, ELO −410

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.59 (at the start 0.71). Well below the average (0.72).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
25 matches · 32% win rate
Between 0:00 and 6:00 +30 ELO, win rate 39%
On Tuesdays ±0 ELO, win rate 36%

REVOLVERZEUS loses the most ELO in match 2 of the day: ±0 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 1.84 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
51% better than 52%
0.67 better than 22%
74.1 better than 22%
0.94 better than 25%
46% of 127 duels better than 25%
39% of 23 situations better than 52%
Nuke24
42% better than 15%
0.72 better than 32%
77.3 better than 28%
1.00 better than 34%
47% of 55 duels better than 24%
47% of 17 situations better than 69%
Ancient23
48% better than 47%
0.76 better than 65%
80.1 better than 45%
1.06 better than 69%
52% of 98 duels better than 58%
30% of 10 situations better than 30%
Dust 218
44% better than 28%
0.66 better than 20%
73.0 better than 17%
0.95-
57% of 35 duels better than 84%
43% of 14 situations better than 61%
Inferno16
50% better than 45%
0.66 better than 23%
67.3 better than 4%
0.92-
49% of 45 duels better than 43%
14% of 7 situations better than 6%
Anubis10
30% -
0.61 -
72.0 -
0.84-
54% of 35 duels -
0% of 7 situations -
Cache8
38% -
0.60 -
61.9 -
0.81-
53% of 15 duels -
10% of 10 situations -
Overpass3
100% -
0.68 -
71.4 -
1.66-
100% of 2 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How REVOLVERZEUS plays

Across 141 matches REVOLVERZEUS averages K/R 0.68 and ADR 73.8; the rating across the 124 rated matches is 0.96. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 8 players. Averages 15.1 kills per match with 35% headshots. The strongest map is Mirage with a 51% win rate in 39 matches. In 36 of 124 matches the rating was 1.10 or higher (29%), in 53 it was below 0.90. In 33 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: July 2026 at 1.05. REVOLVERZEUS loses the most ELO in match 2 of the day (±0 ELO, win rate 32%). Things go best from match 5 of the day (+61 ELO, win rate 54%). From match no. 5 of the day on, things go best: 54% win rate, +61 ELO. Got weaker: K/R −0.12, Rating −0.25, ADR −13.2, Headshots −14 pp, Win rate −26 pp, ELO −410. Last 30 days: 25 matches, win rate 20%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.