REP-GG

USA
On FACEIT since 2021 193 matches tracked 42 matches in 30 days
ELO ▼ 237
2,105
30-day peak: 2,430
Rank NA ▼ 2,207 places
#5,703
USA #3,190 in USA
30 days · prev. #3,496 · best #3,496
Last updated:

How does REP-GG play?

Rating 1.03 (from 151 matches) K/R 0.76 ADR 81.4 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 151 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 27% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 2.7
Knife kills 1 in 193 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (4.1%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 39%
3K rounds 2.5%−1.6 pp · Ø 4.1% better than 3%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 22x 4K, 2 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 16%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
ELO at 2,076
▼ Got worse
K/R −0.14, Rating −0.24, ADR −13.0, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.91. Last 3 months: 0.70 (at the start 0.84). Slightly below the average (0.74).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +58 ELO
27 matches · 37% win rate
Between 18:00 and 24:00 +212 ELO, win rate 43%
On Saturdays +1 ELO, win rate 35%

REP-GG loses the most ELO from match 5 of the day: +58 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Dust 2
  2. Highest rating in a match: 2.51 · Cache
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
48% better than 39%
0.78 better than 71%
85.1 better than 72%
1.02 better than 48%
50% of 191 duels better than 43%
45% of 33 situations better than 72%
Ancient30
43% better than 21%
0.76 better than 58%
81.1 better than 49%
1.04 better than 55%
45% of 107 duels better than 17%
33% of 15 situations better than 41%
Dust 227
48% better than 37%
0.76 better than 62%
84.8 better than 72%
1.03 right on the average
53% of 109 duels better than 60%
20% of 10 situations better than 11%
Cache22
68% -
0.72 -
72.9 -
0.98-
47% of 105 duels -
38% of 13 situations -
Anubis21
29% better than 2%
0.82 better than 85%
83.8 better than 69%
1.12 better than 80%
57% of 58 duels better than 80%
42% of 12 situations better than 60%
Inferno18
56% better than 54%
0.76 better than 56%
77.8 better than 27%
1.10 better than 62%
57% of 53 duels better than 67%
57% of 7 situations better than 84%
Nuke11
73% -
0.67 -
72.6 -
0.96-
52% of 46 duels -
50% of 4 situations -
Vertigo4
50% -
0.60 -
72.3 -
0.89-
50% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How REP-GG plays

Across 193 matches REP-GG averages K/R 0.76 and ADR 81.4; the rating across the 151 rated matches is 1.03. Most room to improve: 3K rounds at 2.5%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 46% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 70 of 151 matches the rating was 1.10 or higher (46%), in 49 it was below 0.90. In 112 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: July 2026 at 1.30. REP-GG loses the most ELO from match 5 of the day (+58 ELO, win rate 37%). Things go best on Cache (+172 ELO, win rate 68%). Match no. 3 of the day goes best: 58% win rate, +80 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.14, Rating −0.24, ADR −13.0, Win rate −4 pp. Unchanged in recent months: ELO at 2,076. Last 30 days: 42 matches, win rate 36%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.