RENNISSANCE

Russia
On FACEIT since 2025 84 matches tracked 63 matches in 30 days
ELO ▲ 374
2,195
30-day peak: 2,225
Rank EU
#137,547
Russia #39,171 in Russia
Last updated:

How does RENNISSANCE play?

Rating 1.16 K/R 0.85 ADR 93.0 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 84 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 8% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

7% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 7%−15 pp · Ø 22% better than 1%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 2%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 25%+14 pp · Ø 11% better than 93%
K/D 1.10+0.08 · Ø 1.02 better than 75%
Pistol kills per match 3.3
Zeus kills2 in 84 matches
Knife kills 3 in 84 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.5% of rounds and so well above the average (4.1%).

2K rounds 14.7%+1.4 pp · Ø 13.3% better than 79%
3K rounds 6.5%+2.4 pp · Ø 4.1% better than 98%
MVPs per match 3.1+0.8 · Ø 2.3 better than 96%
4Ks and aces 17x 4K, 4 aces in 63 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +326
= Stayed the same
K/R at 0.85, Rating at 1.15
▼ Got worse
ADR −8.4, Headshots −5 pp, Win rate −5 pp

Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Last 3 months unchanged at 0.85. Well above the average (0.74).

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −71 ELO
22 matches · 45% win rate

RENNISSANCE loses the most ELO on Dust 2: −71 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 58 · Nuke
  3. Highest rating in a match: 2.19 · Anubis

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
45% better than 28%
0.81 better than 79%
87.8 better than 81%
1.08 better than 66%
53% of 146 duels better than 59%
45% of 11 situations better than 72%
Mirage21
52% right on the average
0.80 better than 77%
88.4 better than 84%
1.08 better than 69%
45% of 128 duels better than 18%
50% of 4 situations better than 80%
Anubis13
92% -
0.98 -
104.2 -
1.36-
68% of 111 duels -
78% of 9 situations -
Nuke11
64% -
0.83 -
88.5 -
1.13-
50% of 107 duels -
20% of 5 situations -
Cache8
50% -
0.89 -
97.1 -
1.22-
47% of 58 duels -
50% of 4 situations -
Ancient5
60% -
0.89 -
103.8 -
1.28-
58% of 36 duels -
25% of 4 situations -
Inferno4
50% -
0.86 -
99.7 -
1.17-
45% of 22 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RENNISSANCE plays

Across 84 matches RENNISSANCE averages K/R 0.85, ADR 93.0 and a rating of 1.16. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 19.7 kills per match with 44% headshots. The strongest map is Anubis with a 92% win rate in 13 matches. In 43 of 84 matches the rating was 1.10 or higher (51%), in 19 it was below 0.90. In 63 matches with detailed stats: 17 4Ks and 4 aces. RENNISSANCE loses the most ELO on Dust 2 (−71 ELO, win rate 45%). Things go best on Mirage (+7 ELO, win rate 52%). From match no. 5 of the day on, things go best: 63% win rate, −26 ELO. Improved over the last three months: ELO +326. Got weaker: ADR −8.4, Headshots −5 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.85, Rating at 1.15. Last 30 days: 63 matches, win rate 57%, net ELO −91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.