RELAX_017
How does RELAX_017 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so slightly above the average (51%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average54% headshots and so clearly above the average (49%).
Impact
Average2.5 MVPs per match and so clearly above the average (2.3).
Utility and deaths
Average43% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageKills per round (K/R)
Best month: September 2026 with 0.81.
Rating, 1.00 is an average match
Best month: September 2026 with 1.13.
Damage per round (ADR)
Best month: September 2026 with 83.8.
Share of headshot kills
Best month: October 2026 with 56%.
Matches won (win rate)
Best month: September 2026 with 55%.
Best month: September 2026 with 2,250.
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 48%.
Patterns
From the last 190 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
RELAX_017 loses the most ELO from match 5 of the day: −129 ELO, 43% win rate
Records and milestones
from recorded matches- Most kills in a match: 44 · Cache
- Highest rating in a match: 2.41 · Mirage
- Longest win streak: 10 wins in a row · Mirage
Maps in detail
from the last 190 matchesCompared with players on the same level who have at least 15 matches on the map.
How RELAX_017 plays
Across 190 matches RELAX_017 averages K/R 0.77 and ADR 81.1; the rating across the 189 rated matches is 1.05. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 54% headshots. The strongest map is Dust 2 with a 59% win rate in 54 matches. In 80 of 189 matches the rating was 1.10 or higher (42%), in 71 it was below 0.90. In 182 matches with detailed stats: 33 4Ks and 9 aces. Best month by rating: September 2026 at 1.13. RELAX_017 loses the most ELO from match 5 of the day (−129 ELO, win rate 43%). Things go best in match 3 of the day (+17 ELO, win rate 69%). Match no. 3 of the day goes best: 69% win rate, +17 ELO. Last 30 days: 56 matches, win rate 50%, net ELO +5.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.