REDS7AR

BG
On FACEIT since 2014 199 matches tracked 65 matches in 30 days
ELO ▲ 249
3,713
30-day peak: 3,873
Rank EU ▲ 91 places
#400
BG #3 in BG
30 days · prev. #491 · best #199
Last updated:

How does REDS7AR play?

Rating 1.17 (from 159 matches) K/R 0.82 ADR 85.4 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 157 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

3,500+ ELO

Compared with 1,063 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so well below the average (12%).

Rounds with first kill 10%−2 pp · Ø 12% better than 24%
Opening duels won 54%0 pp · Ø 54% right on the average

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 42%0 pp · Ø 42% right on the average
Clutch 1v2 won 20%−1 pp · Ø 21% better than 30%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (54%).

Headshot rate 61%+7 pp · Ø 54% better than 83%
AWP share of kills 6%−7 pp · Ø 13% better than 44%
K/D 1.25+0.12 · Ø 1.13 better than 76%
Pistol kills per match 2.8
Zeus kills1 in 199 matches
Knife kills 7 in 199 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so clearly above the average (4.6%).

2K rounds 14.5%+0.3 pp · Ø 14.2% better than 43%
3K rounds 5.2%+0.6 pp · Ø 4.6% better than 65%
MVPs per match 2.60.0 · Ø 2.6 right on the average
4Ks and aces 28x 4K, 3 aces in 131 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 38%+4 pp · Ø 34% better than 80%
Utility damage per round 4.6+0.6 · Ø 4.0 better than 70%
Enemies flashed per round 0.43+0.07 · Ø 0.36 better than 75%
Deaths per round 66%−4 pp · Ø 70% better than 80%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +163
= Stayed the same
K/R at 0.81, ADR at 84.5
▼ Got worse
Headshots −2 pp, Win rate −3 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months: 0.81 (at the start 0.84). Just above the average (0.79).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −58 ELO
32 matches · 53% win rate
On Dust 2 −49 ELO
60 matches · 62% win rate
On Fridays −90 ELO, win rate 48%

REDS7AR loses the most ELO from match 5 of the day: −58 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Anubis
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 41 · Mirage
  4. Longest win streak: 11 wins in a row · Dust 2

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
65% better than 79%
0.82 better than 56%
85.0 better than 40%
1.15 better than 55%
54% of 235 duels better than 42%
50% of 24 situations better than 81%
Dust 260
62% better than 65%
0.81 better than 55%
83.9 better than 41%
1.21 better than 70%
55% of 196 duels right on the average
40% of 30 situations right on the average
Ancient33
55% better than 34%
0.83 better than 63%
87.9 better than 59%
1.15 better than 58%
56% of 133 duels better than 60%
38% of 16 situations better than 46%
Nuke10
40% -
0.84 -
85.9 -
1.25-
47% of 19 duels -
20% of 5 situations -
Inferno9
89% -
0.78 -
85.6 -
1.02-
67% of 27 duels -
75% of 4 situations -
Anubis5
60% -
0.87 -
92.7 -
1.30-
53% of 19 duels -
0% of 1 situations -
Cache5
80% -
0.83 -
94.8 -
1.19-
64% of 11 duels -
33% of 3 situations -
Overpass3
67% -
0.71 -
70.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How REDS7AR plays

Across 199 matches REDS7AR averages K/R 0.82 and ADR 85.4; the rating across the 159 rated matches is 1.17. Biggest strength: Headshot rate at 61%, better than 83% of level 10 · 3,500+ ELO players. Most room to improve: Rounds with first kill at 10%, better than only 24% of level 10 · 3,500+ ELO players. Averages 17.3 kills per match with 61% headshots. The strongest map is Mirage with a 65% win rate in 74 matches. In 84 of 157 matches the rating was 1.10 or higher (54%), in 35 it was below 0.90. In 131 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: July 2026 at 1.23. REDS7AR loses the most ELO from match 5 of the day (−58 ELO, win rate 53%). Things go best on Mirage (+147 ELO, win rate 65%). Match no. 1 of the day goes best: 69% win rate, +77 ELO. Improved over the last three months: ELO +163. Got weaker: Headshots −2 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.81, ADR at 84.5. Last 30 days: 65 matches, win rate 58%, net ELO +40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.