RED6060

Russia
On FACEIT since 2023 174 matches tracked 67 matches in 30 days
ELO ▲ 3
2,066
30-day peak: 2,096
Rank EU
#199,771
Russia #56,566 in Russia
Last updated:

How does RED6060 play?

Rating 0.91 K/R 0.67 ADR 76.8 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 174 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 12% normal 0.90 to 1.09 26% weak 0.75 to 0.89 22% very weak below 0.75 29%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Weakness
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 0.90−0.13 · Ø 1.03 better than 9%
Pistol kills per match 2.2
Knife kills 3 in 174 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 16%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 9%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 14x 4K, 3 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 77%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 47%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +344
= Stayed the same
K/R at 0.66, Rating at 0.91, ADR at 77.2, Win rate at 50%
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.68. Last 3 months: 0.66 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −29 ELO
42 matches · 43% win rate
In match 4 of the day −27 ELO
21 matches · 33% win rate
In match 1 of the day −12 ELO
42 matches · 38% win rate

RED6060 loses the most ELO on Mirage: −29 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.97 · Mirage
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
43% better than 21%
0.66 better than 15%
74.8 better than 21%
0.92 better than 16%
43% of 203 duels better than 11%
61% of 18 situations better than 95%
Ancient39
49% better than 38%
0.68 better than 21%
81.7 better than 53%
0.90 better than 12%
49% of 191 duels better than 37%
23% of 13 situations better than 18%
Nuke31
58% better than 58%
0.66 better than 12%
75.2 better than 18%
0.89 better than 6%
50% of 130 duels better than 34%
38% of 16 situations better than 44%
Dust 226
50% better than 44%
0.67 better than 19%
76.0 better than 24%
0.89 better than 9%
43% of 107 duels better than 12%
29% of 14 situations better than 26%
Cache13
62% -
0.67 -
76.0 -
0.96-
44% of 63 duels -
50% of 2 situations -
Inferno13
38% -
0.62 -
69.8 -
0.86-
44% of 48 duels -
40% of 5 situations -
Anubis8
50% -
0.74 -
83.4 -
1.04-
54% of 50 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RED6060 plays

Across 174 matches RED6060 averages K/R 0.67, ADR 76.8 and a rating of 0.91. Biggest strength: Utility damage per round at 5.2, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.91, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 44% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 40 of 174 matches the rating was 1.10 or higher (23%), in 89 it was below 0.90. In 130 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: July 2026 at 0.93. RED6060 loses the most ELO on Mirage (−29 ELO, win rate 43%). Things go best from match 5 of the day (+60 ELO, win rate 66%). From match no. 5 of the day on, things go best: 66% win rate, +60 ELO. Improved over the last three months: ELO +344. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.91, ADR at 77.2, Win rate at 50%. Last 30 days: 67 matches, win rate 49%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.