RECHY

Turkey
On FACEIT since 2019 188 matches tracked 56 matches in 30 days
ELO ▲ 198
2,083
30-day peak: 2,083
Rank EU
#190,694
Turkey #5,392 in Turkey
Last updated:

How does RECHY play?

Rating 1.15 K/R 0.83 ADR 90.9 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 188 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 94%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.14+0.11 · Ø 1.03 better than 84%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.4%).

2K rounds 16.3%+2.9 pp · Ø 13.4% better than 95%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 91%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 45x 4K, 5 aces in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 26%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.12, ADR +4.4, Headshots +2 pp, Win rate +11 pp, ELO +109
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: October 2026 with 0.90. Last 3 months: 0.84 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −21 ELO
55 matches · 53% win rate
On Fridays ±0 ELO, win rate 44%

RECHY loses the most ELO on Dust 2: −21 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Inferno
  2. Highest rating in a match: 2.53 · Inferno
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
53% better than 56%
0.86 better than 92%
94.3 better than 95%
1.19 better than 90%
54% of 264 duels better than 65%
42% of 26 situations better than 62%
Mirage47
47% better than 34%
0.82 better than 83%
90.3 better than 88%
1.13 better than 80%
49% of 202 duels better than 38%
35% of 31 situations better than 41%
Anubis27
52% better than 53%
0.81 better than 83%
89.8 better than 89%
1.13 better than 82%
50% of 133 duels better than 41%
60% of 10 situations better than 94%
Inferno27
48% better than 32%
0.83 better than 81%
90.1 better than 83%
1.16 better than 77%
61% of 142 duels better than 87%
46% of 13 situations better than 68%
Nuke11
64% -
0.72 -
79.7 -
0.98-
60% of 57 duels -
0% of 3 situations -
Ancient10
30% -
0.80 -
83.4 -
1.11-
53% of 51 duels -
36% of 11 situations -
Cache9
67% -
0.93 -
99.3 -
1.28-
55% of 53 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RECHY plays

Across 188 matches RECHY averages K/R 0.83, ADR 90.9 and a rating of 1.15. Biggest strength: Headshot rate at 59%, better than 94% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 59% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 91 of 188 matches the rating was 1.10 or higher (48%), in 47 it was below 0.90. In 161 matches with detailed stats: 45 4Ks and 5 aces. Best month by rating: October 2026 at 1.25. RECHY loses the most ELO on Dust 2 (−21 ELO, win rate 53%). Things go best on Mirage (+65 ELO, win rate 47%). Improved over the last three months: K/R +0.05, Rating +0.12, ADR +4.4, Headshots +2 pp, Win rate +11 pp, ELO +109. Last 30 days: 56 matches, win rate 52%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.