REAL-JESUS

Trinidad & Tobago
On FACEIT since 2021 200 matches tracked 40 matches in 30 days
ELO ▲ 27
1,732
30-day peak: 1,732
Rank SEA ▼ 2,693 places
#12,169
30 days · prev. #9,476 · best #8,201
Last updated:

How does REAL-JESUS play?

Rating 1.06 K/R 0.76 ADR 87.8 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 200 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Deals serious damage
More damage per round than the level 8 average. Rarely on the AWP.
DamageRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Strength
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (0.99).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.08+0.09 · Ø 0.99 better than 78%
Pistol kills per match 2.4
Knife kills 1 in 200 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (3.9%).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 74%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 79%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 22x 4K, 4 aces in 162 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.78 enemies flashed per round and so well above the average (0.27).

Utility hit rate 41%+5 pp · Ø 36% better than 88%
Utility damage per round 11.0+6.8 · Ø 4.2 better than 99%
Enemies flashed per round 0.78+0.51 · Ø 0.27 better than 99%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.06, ELO +243
= Stayed the same
K/R at 0.76, ADR at 87.7
▼ Got worse
Headshots −4 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.76 (at the start 0.73). Slightly above the average (0.72).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −66 ELO
45 matches · 51% win rate
On Inferno −25 ELO
44 matches · 57% win rate
On Mondays −20 ELO, win rate 48%

REAL-JESUS loses the most ELO on Anubis: −66 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Mirage
  2. Most kills in a match: 33 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis45
51% better than 56%
0.75 better than 65%
87.8 better than 86%
1.06 better than 73%
45% of 163 duels better than 20%
55% of 22 situations better than 88%
Inferno44
57% better than 69%
0.80 better than 84%
95.8 better than 97%
1.12 better than 83%
53% of 158 duels better than 62%
42% of 33 situations better than 58%
Mirage43
51% better than 52%
0.76 better than 67%
85.4 better than 78%
1.08 better than 74%
45% of 163 duels better than 21%
29% of 24 situations better than 24%
Dust 241
54% better than 63%
0.77 better than 71%
86.9 better than 82%
1.08 better than 72%
51% of 136 duels better than 54%
30% of 27 situations better than 26%
Ancient19
58% better than 76%
0.68 better than 21%
82.1 better than 57%
0.95 better than 29%
58% of 65 duels better than 87%
58% of 12 situations better than 91%
Nuke5
20% -
0.61 -
70.1 -
0.85-
50% of 18 duels -
25% of 4 situations -
Cache3
33% -
0.69 -
75.7 -
0.90-
46% of 13 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How REAL-JESUS plays

Across 200 matches REAL-JESUS averages K/R 0.76, ADR 87.8 and a rating of 1.06. Biggest strength: Utility damage per round at 11.0, better than 99% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 8 players. Averages 16.3 kills per match with 47% headshots. The strongest map is Ancient with a 58% win rate in 19 matches. In 91 of 200 matches the rating was 1.10 or higher (46%), in 67 it was below 0.90. In 162 matches with detailed stats: 22 4Ks and 4 aces. Best month by rating: August 2026 at 1.08. REAL-JESUS loses the most ELO on Anubis (−66 ELO, win rate 51%). Things go best on Mirage (+84 ELO, win rate 51%). Improved over the last three months: Rating +0.06, ELO +243. Got weaker: Headshots −4 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.76, ADR at 87.7. Last 30 days: 40 matches, win rate 48%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.