RE7HET

Russia
On FACEIT since 2017 66 matches tracked 33 matches in 30 days
ELO ▼ 46
2,487
30-day peak: 2,533
Rank EU
#55,437
Russia #15,834 in Russia
Last updated:

How does RE7HET play?

Rating 0.96 K/R 0.69 ADR 80.3 from 66 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 66 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 23% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 41%−10 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.94−0.09 · Ø 1.03 better than 15%
Pistol kills per match 2.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 43%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 12%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 12x 4K, 0 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 88%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 67%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether RE7HET is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 62 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.67
JunJulAugSepOct

Best month: August 2026 with 0.72.

Patterns

From the last 66 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
26 matches · 31% win rate
In match 1 of the day +27 ELO
22 matches · 23% win rate

RE7HET loses the most ELO on Mirage: −25 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.83 · Nuke
  2. Longest win streak: 7 wins in a row · Nuke
  3. Most kills in a match: 30 · Nuke

Maps in detail

from the last 66 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
31% better than 2%
0.69 better than 25%
79.9 better than 44%
0.95 better than 21%
45% of 123 duels better than 17%
36% of 14 situations better than 43%
Dust 217
41% better than 15%
0.68 better than 19%
77.8 better than 31%
0.94 better than 16%
34% of 70 duels better than 1%
0% of 4 situations better than 1%
Ancient8
63% -
0.72 -
86.8 -
1.04-
38% of 29 duels -
0% of 5 situations -
Anubis7
14% -
0.61 -
74.8 -
0.84-
42% of 24 duels -
50% of 4 situations -
Nuke5
80% -
0.87 -
103.0 -
1.27-
48% of 29 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RE7HET plays

Across 66 matches RE7HET averages K/R 0.69, ADR 80.3 and a rating of 0.96. Biggest strength: Utility damage per round at 5.8, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 41%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 54% headshots. The strongest map is Dust 2 with a 41% win rate in 17 matches. In 21 of 66 matches the rating was 1.10 or higher (32%), in 31 it was below 0.90. In 62 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: September 2026 at 0.99. RE7HET loses the most ELO on Mirage (−25 ELO, win rate 31%). Last 30 days: 33 matches, win rate 36%, net ELO −79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.