RE4P

Georgia
On FACEIT since 2026 45 matches tracked 28 matches in 30 days
Last updated:

How does RE4P play?

Rating 1.19 K/R 0.86 ADR 90.9 from 45 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 45 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 29% good 1.10 to 1.29 20% normal 0.90 to 1.09 29% weak 0.75 to 0.89 4% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
AWPerEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 19% of rounds and so well above the average (10%).

Rounds with first kill 19%+9 pp · Ø 10% better than 99%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 10%
AWP share of kills 28%+17 pp · Ø 11% better than 94%
K/D 1.20+0.17 · Ø 1.03 better than 88%
Pistol kills per match 3.2
Knife kills 1 in 45 matches

Impact

Strength
Damage and big rounds

3.3 MVPs per match and so well above the average (2.3).

2K rounds 16.4%+3.0 pp · Ø 13.4% better than 94%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 92%
MVPs per match 3.3+1.0 · Ø 2.3 better than 99%
4Ks and aces 10x 4K, 1 ace in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

1.3 utility damage per round and so well below the average (4.2).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 1.3−2.9 · Ø 4.2 better than 1%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 72%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether RE4P is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 45 matches, all from the last 3 months.

Kills per round (K/R)

0.87
SepOct

Patterns

From the last 45 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 35 · Mirage
  3. Highest rating in a match: 2.47 · Dust 2

Maps in detail

from the last 45 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 216
69% better than 94%
0.98 better than 99%
100.2 better than 98%
1.37 better than 99%
70% of 113 duels better than 99%
40% of 10 situations better than 56%
Mirage14
64% -
0.85 -
92.7 -
1.14-
64% of 90 duels -
0% of 4 situations -
Cache6
67% -
0.74 -
77.3 -
0.99-
58% of 31 duels -
33% of 6 situations -
Ancient5
40% -
0.73 -
77.5 -
1.03-
50% of 42 duels -
33% of 6 situations -
Anubis3
33% -
0.98 -
100.8 -
1.40-
56% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RE4P plays

Across 45 matches RE4P averages K/R 0.86, ADR 90.9 and a rating of 1.19. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.3, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 19.1 kills per match with 42% headshots. The strongest map is Dust 2 with a 69% win rate in 16 matches. In 25 of 45 matches the rating was 1.10 or higher (56%), in 7 it was below 0.90. In 45 matches with detailed stats: 10 4Ks and 1 ace. Last 30 days: 28 matches, win rate 64%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.