RDKK

Ukraine
138 matches tracked 71 matches in 30 days
Last updated:

How does RDKK play?

Rating 0.91 K/R 0.64 ADR 71.4 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 137 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 16% weak 0.75 to 0.89 13% very weak below 0.75 41%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 13%
Opening duels won 48%−2 pp · Ø 50% better than 41%

Clutch

Weakness
Last one alive

25% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 25%−13 pp · Ø 38% better than 5%
Clutch 1v2 won 25%+2 pp · Ø 23% better than 72%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 15%

Weapons and aim

Weakness
Where do the kills come from?

0.89 K/D and so clearly below the average (1.00).

Headshot rate 40%−5 pp · Ø 45% better than 24%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.89−0.11 · Ø 1.00 better than 18%
Pistol kills per match 2.2
Knife kills 2 in 137 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (3.9%).

2K rounds 11.0%−2.1 pp · Ø 13.1% better than 10%
3K rounds 2.5%−1.4 pp · Ø 3.9% better than 5%
MVPs per match 1.8−0.4 · Ø 2.2 better than 12%
4Ks and aces 11x 4K, 0 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 20%
Utility damage per round 3.5−0.5 · Ø 4.0 better than 37%
Enemies flashed per round 0.14−0.13 · Ø 0.27 better than 21%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +10 pp, ELO +466
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, Rating −0.19, ADR −14.2, Headshots −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.55
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.61 (at the start 0.74). Well below the average (0.72).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −9 ELO
46 matches · 41% win rate
On Saturdays +35 ELO, win rate 45%

RDKK loses the most ELO on Dust 2: −9 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Most kills in a match: 28 · Mirage
  3. Highest rating in a match: 2.76 · Inferno

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
41% better than 23%
0.65 better than 21%
72.4 better than 18%
0.91 better than 24%
48% of 162 duels better than 41%
27% of 22 situations better than 27%
Mirage34
62% better than 86%
0.65 better than 20%
72.3 better than 18%
0.92 better than 26%
47% of 104 duels better than 36%
24% of 29 situations better than 14%
Inferno21
62% better than 83%
0.65 better than 29%
71.3 better than 21%
0.96 better than 44%
53% of 75 duels better than 72%
33% of 9 situations better than 43%
Cache18
78% -
0.60 -
66.1 -
0.89-
48% of 48 duels -
38% of 8 situations -
Anubis9
44% -
0.67 -
70.3 -
0.93-
48% of 29 duels -
44% of 9 situations -
Ancient8
63% -
0.60 -
76.2 -
0.78-
49% of 43 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RDKK plays

Across 137 matches RDKK averages K/R 0.64, ADR 71.4 and a rating of 0.91. Most room to improve: Clutch 1v1 won at 25%, better than only 5% of level 6 players. Averages 13.7 kills per match with 40% headshots. The strongest map is Cache with a 78% win rate in 18 matches. In 41 of 137 matches the rating was 1.10 or higher (30%), in 74 it was below 0.90. In 102 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: July 2026 at 1.08. RDKK loses the most ELO on Dust 2 (−9 ELO, win rate 41%). Things go best on Mirage (+62 ELO, win rate 62%). Improved over the last three months: Win rate +10 pp, ELO +466. Got weaker: K/R −0.13, Rating −0.19, ADR −14.2, Headshots −4 pp. Last 30 days: 71 matches, win rate 59%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.