RB-17
How does RB-17 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).
Compared with 1,575 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average15% of 1v1s won and so well below the average (39%).
Weapons and aim
Average1.09 K/D and so slightly above the average (1.01).
Impact
AverageExactly 3 kills in 3.2% of rounds and so clearly below the average (4.0%).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageSep to Oct 2026 compared with May to Jun 2026.
Kills per round (K/R)
Best month: September 2026 with 0.86. Last 3 months: 0.74 (at the start 0.73). Just above the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.18. Last 3 months: 1.01 (at the start 0.64). Right on the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 92.4. Last 3 months: 81.7 (at the start 77.7). Just above the average (79.6).
Share of headshot kills
Best month: October 2026 with 50%. Last 3 months: 47% (at the start 45%). Just below the average (48%).
Matches won (win rate)
Best month: May 2026 with 63%. Last 3 months: 48% (at the start 54%). Slightly below the average (50%).
Best month: October 2026 with 1,719.
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 20%.
Patterns
From the last 45 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.70 · Mirage
- Most kills in a match: 34 · Nuke
- Longest win streak: 8 wins in a row · Nuke
Maps in detail
from the last 45 matchesCompared with players on the same level who have at least 15 matches on the map.
How RB-17 plays
Across 45 matches RB-17 averages K/R 0.74 and ADR 79.6; the rating across the 23 rated matches is 0.97. Biggest strength: Deaths per round at just 68% (lower is better), better than 91% of level 9 players. Most room to improve: Clutch 1v1 won at 15%, better than only 1% of level 9 players. Averages 16.5 kills per match with 46% headshots. The strongest map is Dust 2 with a 62% win rate in 13 matches. In 8 of 23 matches the rating was 1.10 or higher (35%), in 11 it was below 0.90. In 21 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: September 2026 at 1.18. Improved over the last three months: Rating +0.37, ADR +4.0, Headshots +2 pp. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.74. Last 30 days: 12 matches, win rate 42%, net ELO −7.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.