RAZE-

Belarus
On FACEIT since 2014 164 matches tracked 42 matches in 30 days
Last updated:

How does RAZE- play?

Rating 1.11 K/R 0.78 ADR 86.3 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 164 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 57%+5 pp · Ø 52% better than 85%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.04).

Headshot rate 46%−5 pp · Ø 51% better than 24%
AWP share of kills 20%+8 pp · Ø 12% better than 83%
K/D 1.14+0.10 · Ø 1.04 better than 77%
Pistol kills per match 3.1
Knife kills 16 in 164 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.4%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 61%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 60%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 36x 4K, 3 aces in 143 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.9 utility damage per round and so well above the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 6.9+2.8 · Ø 4.1 better than 96%
Enemies flashed per round 0.48+0.18 · Ø 0.30 better than 90%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, Rating at 1.11, ADR at 86.8, Headshots at 46%, Win rate at 50%, ELO at 2,493
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.79 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −18 ELO
22 matches · 50% win rate
On Inferno −3 ELO
20 matches · 40% win rate
On Mondays +47 ELO, win rate 41%

RAZE- loses the most ELO on Ancient: −18 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 2.66 · Dust 2
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
65% better than 90%
0.82 better than 80%
86.6 better than 74%
1.17 better than 85%
58% of 210 duels better than 83%
34% of 38 situations better than 36%
Dust 240
48% better than 34%
0.83 better than 82%
90.5 better than 85%
1.18 better than 84%
56% of 226 duels better than 72%
47% of 32 situations better than 75%
Anubis23
30% better than 3%
0.73 better than 41%
81.2 better than 48%
1.02 better than 41%
57% of 109 duels better than 76%
24% of 17 situations better than 15%
Ancient22
50% better than 39%
0.70 better than 24%
79.5 better than 34%
0.99 better than 31%
54% of 94 duels better than 59%
29% of 14 situations better than 25%
Inferno20
40% better than 9%
0.78 better than 53%
90.8 better than 72%
1.10 right on the average
58% of 107 duels better than 70%
42% of 12 situations better than 62%
Cache11
45% -
0.74 -
87.3 -
1.04-
55% of 53 duels -
14% of 7 situations -
Nuke5
80% -
0.77 -
84.1 -
1.11-
73% of 22 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RAZE- plays

Across 164 matches RAZE- averages K/R 0.78, ADR 86.3 and a rating of 1.11. Biggest strength: Utility damage per round at 6.9, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 46% headshots. The strongest map is Mirage with a 65% win rate in 43 matches. In 78 of 164 matches the rating was 1.10 or higher (48%), in 56 it was below 0.90. In 143 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: August 2026 at 1.14. RAZE- loses the most ELO on Ancient (−18 ELO, win rate 50%). Things go best on Dust 2 (+21 ELO, win rate 48%). Unchanged in recent months: K/R at 0.79, Rating at 1.11, ADR at 86.8, Headshots at 46%, Win rate at 50%, ELO at 2,493. Last 30 days: 42 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.