RAY_000X

Ukraine
On FACEIT since 2023 176 matches tracked 22 matches in 30 days
Last updated:

How does RAY_000X play?

Rating 1.00 (from 126 matches) K/R 0.73 ADR 79.9 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 126 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 33% weak 0.75 to 0.89 17% very weak below 0.75 19%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 24%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 1.03+0.03 · Ø 1.00 better than 61%
Pistol kills per match 3.4
Knife kills 8 in 176 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.6%+0.4 pp · Ø 13.2% better than 64%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 42%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 11x 4K, 3 aces in 106 matches

Utility and deaths

Strength
Nades, flashes and deaths

9.9 utility damage per round and so well above the average (4.3).

Utility hit rate 47%+12 pp · Ø 35% better than 99%
Utility damage per round 9.9+5.6 · Ø 4.3 better than 99%
Enemies flashed per round 0.59+0.31 · Ø 0.28 better than 97%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 1.00, ADR at 79.5, Win rate at 47%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOct

Best month: May 2026 with 0.76. Last 3 months: 0.72 (at the start 0.75). Just below the average (0.73).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −49 ELO
22 matches · 32% win rate
In match 1 of the day −28 ELO
42 matches · 40% win rate
On Ancient −2 ELO
28 matches · 50% win rate

RAY_000X loses the most ELO in match 4 of the day: −49 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Dust 2
  2. Most kills in a match: 32 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
51% better than 51%
0.74 better than 61%
81.4 better than 60%
1.01 right on the average
56% of 164 duels better than 80%
37% of 27 situations better than 49%
Inferno39
44% better than 20%
0.71 better than 37%
79.7 better than 45%
0.99 better than 35%
49% of 115 duels better than 34%
33% of 15 situations better than 39%
Mirage38
47% better than 37%
0.74 better than 57%
80.7 better than 57%
1.03 better than 58%
65% of 78 duels better than 99%
22% of 18 situations better than 13%
Ancient28
50% better than 43%
0.73 right on the average
79.0 better than 41%
0.98 better than 36%
60% of 75 duels better than 93%
50% of 12 situations better than 77%
Cache8
38% -
0.69 -
75.5 -
1.01-
48% of 23 duels -
50% of 4 situations -
Anubis4
50% -
0.72 -
79.5 -
0.66-
100% of 5 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RAY_000X plays

Across 176 matches RAY_000X averages K/R 0.73 and ADR 79.9; the rating across the 126 rated matches is 1.00. Biggest strength: Utility hit rate at 47%, better than 99% of level 9 players. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 9 players. Averages 16.5 kills per match with 50% headshots. The strongest map is Dust 2 with a 51% win rate in 57 matches. In 40 of 126 matches the rating was 1.10 or higher (32%), in 45 it was below 0.90. In 106 matches with detailed stats: 11 4Ks and 3 aces. Best month by rating: September 2026 at 1.04. RAY_000X loses the most ELO in match 4 of the day (−49 ELO, win rate 32%). Things go best in match 2 of the day (+33 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +33 ELO. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 79.5, Win rate at 47%. Last 30 days: 22 matches, win rate 36%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.