RAXXXX-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average16% of 1v2s won and so slightly below the average (20%).
Weapons and aim
Average54% headshots and so well above the average (48%).
Impact
WeaknessExactly 2 kills in 11.2% of rounds and so clearly below the average (13.1%).
Utility and deaths
Average0.46 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.79. Last 3 months: 0.64 (at the start 0.79). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.10. Last 3 months: 0.88 (at the start 1.10). Well below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 85.9. Last 3 months: 71.8 (at the start 85.9). Clearly below the average (79.4).
Share of headshot kills
Best month: July 2026 with 56%. Last 3 months: 53% (at the start 56%). Clearly above the average (48%).
Matches won (win rate)
Best month: July 2026 with 52%. Last 3 months: 41% (at the start 52%). Well below the average (49%).
Best month: October 2026 with 1,895. Last 3 months: 1,895 (at the start 1,532).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 35%.
Patterns
From the last 121 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 30 · Ancient
- Longest win streak: 4 wins in a row · Ancient
- Highest rating in a match: 1.92 · Nuke
Maps in detail
from the last 121 matchesCompared with players on the same level who have at least 15 matches on the map.
How RAXXXX- plays
Across 121 matches RAXXXX- averages K/R 0.68, ADR 75.4 and a rating of 0.94. Biggest strength: Headshot rate at 54%, better than 82% of level 9 players. Most room to improve: 3K rounds at 3.1%, better than only 14% of level 9 players. Averages 14.9 kills per match with 54% headshots. The strongest map is Dust 2 with a 65% win rate in 17 matches. In 33 of 121 matches the rating was 1.10 or higher (27%), in 60 it was below 0.90. In 90 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 1.10. Things go best on Ancient (+30 ELO, win rate 38%). Match no. 1 of the day goes best: 50% win rate, +29 ELO. Improved over the last three months: ELO +363. Got weaker: K/R −0.15, Rating −0.22, ADR −14.1, Headshots −3 pp, Win rate −11 pp. Last 30 days: 1 matches, win rate 0%, net ELO −25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.