RAVIZAUM

Brazil
On FACEIT since 2016 180 matches tracked 73 matches in 30 days
ELO ▼ 3
2,635
30-day peak: 2,733
Rank SA ▲ 33 places
#710
Brazil #486 in Brazil
30 days · prev. #743 · best #597
Last updated:

How does RAVIZAUM play?

Rating 1.14 (from 130 matches) K/R 0.81 ADR 88.9 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 135 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (51%).

Headshot rate 40%−11 pp · Ø 51% better than 5%
AWP share of kills 19%+7 pp · Ø 12% better than 81%
K/D 1.11+0.07 · Ø 1.04 better than 69%
Pistol kills per match 2.4
Knife kills 4 in 185 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 85%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 70%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 37x 4K, 3 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.3+0.2 · Ø 4.1 better than 58%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 60%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05
= Stayed the same
ADR at 89.6, Win rate at 59%
▼ Got worse
Headshots −6 pp, ELO −85

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.80
FebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.93. Last 3 months: 0.83 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +33 ELO
45 matches · 53% win rate
In match 1 of the day +95 ELO
53 matches · 53% win rate
On Wednesdays +36 ELO, win rate 53%

RAVIZAUM loses the most ELO in match 2 of the day: +33 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.38 · Dust 2
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
58% better than 72%
0.81 better than 77%
88.4 better than 81%
1.10 better than 68%
53% of 330 duels better than 57%
31% of 35 situations better than 26%
Dust 268
63% better than 84%
0.82 better than 80%
88.9 better than 81%
1.16 better than 80%
58% of 306 duels better than 81%
39% of 28 situations better than 52%
Ancient16
63% better than 81%
0.87 better than 91%
97.8 better than 97%
1.35-
59% of 58 duels better than 83%
0% of 5 situations better than 1%
Cache8
25% -
0.77 -
84.4 -
1.02-
50% of 44 duels -
25% of 4 situations -
Anubis5
40% -
0.65 -
79.5 -
1.16-
78% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RAVIZAUM plays

Across 180 matches RAVIZAUM averages K/R 0.81 and ADR 88.9; the rating across the 130 rated matches is 1.14. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 40%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 17.8 kills per match with 40% headshots. The strongest map is Dust 2 with a 63% win rate in 68 matches. In 65 of 135 matches the rating was 1.10 or higher (48%), in 37 it was below 0.90. In 128 matches with detailed stats: 37 4Ks and 3 aces. Best month by rating: August 2026 at 1.23. RAVIZAUM loses the most ELO in match 2 of the day (+33 ELO, win rate 53%). Things go best on Dust 2 (+224 ELO, win rate 63%). From match no. 5 of the day on, things go best: 70% win rate, +153 ELO. Improved over the last three months: K/R +0.05. Got weaker: Headshots −6 pp, ELO −85. Unchanged in recent months: ADR at 89.6, Win rate at 59%. Last 30 days: 73 matches, win rate 52%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.