RAUL-X18

RO
102 matches tracked 21 matches in 30 days
Last updated:

How does RAUL-X18 play?

Rating 1.07 K/R 0.79 ADR 81.5 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 102 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 3 average. More 4Ks and aces per 100 rounds than the level 3 average. More first kills per match than the level 3 average.
AWPerMulti-killsEntry
better than most on level 3 about average weaker than most
Level 3

Compared with 828 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (48%).

Rounds with first kill 12%+3 pp · Ø 9% better than 84%
Opening duels won 58%+10 pp · Ø 48% better than 99%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 34%−3 pp · Ø 37% better than 36%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 82%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

27% headshots and so well below the average (42%).

Headshot rate 27%−15 pp · Ø 42% better than 1%
AWP share of kills 23%+12 pp · Ø 11% better than 87%
K/D 1.05+0.12 · Ø 0.93 better than 93%
Pistol kills per match 1.7
Knife kills 8 in 102 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so well above the average (12.3%).

2K rounds 14.7%+2.4 pp · Ø 12.3% better than 96%
3K rounds 4.4%+0.8 pp · Ø 3.6% better than 89%
MVPs per match 2.3+0.3 · Ø 2.0 better than 86%
4Ks and aces 24x 4K, 2 aces in 102 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.6 utility damage per round and so well below the average (3.4).

Utility hit rate 21%−12 pp · Ø 33% better than 1%
Utility damage per round 0.6−2.8 · Ø 3.4 better than 1%
Enemies flashed per round 0.04−0.19 · Ø 0.23 better than 4%
Deaths per round 75%+1 pp · Ø 74% better than 42%

Progress

One value per month, dashed line is the level 3 average
Whether RAUL-X18 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 102 matches, all from the last 3 months.

Kills per round (K/R)

0.78
AugSepOct

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −18 ELO
32 matches · 63% win rate

RAUL-X18 loses the most ELO on Mirage: −18 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Mirage
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
63% better than 92%
0.79 better than 91%
81.2 better than 77%
1.06 better than 86%
56% of 119 duels better than 87%
28% of 25 situations better than 26%
Ancient26
58% better than 76%
0.82 better than 98%
84.7 better than 86%
1.10 better than 93%
63% of 118 duels better than 98%
38% of 13 situations better than 53%
Dust 222
32% better than 6%
0.76 better than 87%
77.1 better than 56%
1.05 better than 86%
53% of 121 duels better than 80%
37% of 19 situations better than 53%
Anubis12
42% -
0.76 -
82.2 -
1.02-
66% of 44 duels -
0% of 3 situations -
Inferno6
50% -
0.84 -
80.2 -
1.12-
63% of 24 duels -
67% of 6 situations -
Nuke4
50% -
0.80 -
89.6 -
1.05-
50% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RAUL-X18 plays

Across 102 matches RAUL-X18 averages K/R 0.79, ADR 81.5 and a rating of 1.07. Biggest strength: Opening duels won at 58%, better than 99% of level 3 players. Most room to improve: Headshot rate at 27%, better than only 1% of level 3 players. Averages 17.3 kills per match with 27% headshots. The strongest map is Mirage with a 63% win rate in 32 matches. In 43 of 102 matches the rating was 1.10 or higher (42%), in 37 it was below 0.90. In 102 matches with detailed stats: 24 4Ks and 2 aces. RAUL-X18 loses the most ELO on Mirage (−18 ELO, win rate 63%). Things go best on Dust 2 (+24 ELO, win rate 32%). Last 30 days: 21 matches, win rate 57%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.